Getting started
Welcome to the realm
KCD Roleplay runs roleplay servers for Kingdom Come: Deliverance II, set in and around Kuttenberg and Trosky in 1403 - from strict roleplay to the casual Adventure server. This wiki explains how the realm works, from your first steps to running a town.
A life that lasts
Your character keeps their name, face, purse, horses, houses, trade and reputation from one evening to the next. The realm remembers.
Work and trade
Ten trades (hunting among them) and nine crafts that make every piece of gear, jewellery, drink and furniture. Furnish a home, run a market stall or a tavern of your own, and trade in a living economy.
Factions and towns
Five founding factions and room for your own, fifteen towns to claim and hold, three Lordships, and a court in every town (see Lords, towns and courts).
Law and consequence
Crime is allowed. So are the Watch, the Bailiff's Court, the pillory, the cane and the brand.
Start here: your first hour
- Join a server
Install KCD:MP, pick a server, pass the gate and make your character: Joining the servers.
- Read the rules
The Common Courtesy Charter holds on every server, and the strict roleplay servers add their rules of roleplay: the rules.
- Learn the keys
F2 opens your menu, F8 the help, V is push-to-talk and Z the action wheel: Keys and menus.
- Take the tour, then a trade
The tour leads you round your first town. Then talk to the town clerk at a town hall and take up a trade: The ten trades and Gathering and selling.
- Mind your money
You arrive with 150 groschen in your purse and 350 with the moneylender. A purse can be robbed; the moneylender keeps the rest safe: Money and the Warehouse Manager.
Then make a town your own (Citizenship), find a horse (Horses) and look for a faction (Factions).
Find your way
The wiki is grouped by what you are doing; the search box at the top (or /) finds anything.
Getting started
Join a server, learn the rules and the keys, and set up your account.
Joining the servers · Kuttenberg and Trosky · Keys and menus · Origins · Your account site · The ledgers' API
Your character
Speaking and names, money and letters, wounds and skills, your town and your faith - and how a story ends.
Speaking and roleplay · Names you learn · Money and the Warehouse Manager · Letters and company · Wounds and the infirmary · Skills · A game of dice · Deeds · Quests · Coats of arms and notice boards · My town · Citizenship · Faith and services · Reports, character kills and story requests
Getting around
The towns and their places, the live map, horses and carts, and the people in the streets.
Towns and places · The live map · Horses · Carts and wagons · The life of the streets
Work and earning
The trades - gathering, hunting, farming, the roads - their perks and gear, and the boards that pay for work.
The ten trades · Gathering and selling · The hunt · Farming · Courier, coachman and watchman · Barber-surgeon and the wounded · The thieves' guild · Perks of the trades · Masterpieces · Profession equipment · Work orders · Contracts · Commissions · Trade packs and town warehouses · The Merchant · Town works · Convoys
Crafting
The nine crafts that make every weapon, garment, jewel, drink and piece of furniture.
Crafts · Parts, professions and costs · The crafts one by one · Every recipe
Owning
Houses, rooms and properties, businesses and markets, furniture, and what it all costs to keep.
Houses · Rooms at the inn · Properties · Businesses · The auction houses · Merchants · Furniture and decorations · Buying and ordering furniture · Upkeep
Danger and adventure
Brigands and raiders, buried treasure, tournaments and the underworld's contraband.
Brigands · Town raids · Treasure maps · Tournaments · Contraband and the hidden still · Brewing and selling contraband
Law and justice
The Watch and its powers, crime and the guards, the courts and the Right of the Sword.
The Watch and the law · Crime and the guards · The Bailiff's Court · The Right of the Sword
Factions and politics
Factions and how to run one, towns and territory, the Lordships and their courts, influence, sieges and Authority.
Factions · Running a faction · Towns and territory · Influence and renown · Lords, towns and courts · The town court · Town property and the treasury · Sieges · Raids and battles · Authority
Reference
Every command, the common questions and the changelog.
