KCD ROLEPLAYthe wiki of the realm

Getting started

Welcome to the realm

KCD Roleplay runs roleplay servers for Kingdom Come: Deliverance II, set in and around Kuttenberg and Trosky in 1403 - from strict roleplay to the casual Adventure server. This wiki explains how the realm works, from your first steps to running a town.

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A life that lasts

Your character keeps their name, face, purse, horses, houses, trade and reputation from one evening to the next. The realm remembers.

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Work and trade

Ten trades (hunting among them) and nine crafts that make every piece of gear, jewellery, drink and furniture. Furnish a home, run a market stall or a tavern of your own, and trade in a living economy.

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Factions and towns

Five founding factions and room for your own, fifteen towns to claim and hold, three Lordships, and a court in every town (see Lords, towns and courts).

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Law and consequence

Crime is allowed. So are the Watch, the Bailiff's Court, the pillory, the cane and the brand.

Start here: your first hour

  1. Join a server

    Install KCD:MP, pick a server, pass the gate and make your character: Joining the servers.

  2. Read the rules

    The Common Courtesy Charter holds on every server, and the strict roleplay servers add their rules of roleplay: the rules.

  3. Learn the keys

    F2 opens your menu, F8 the help, V is push-to-talk and Z the action wheel: Keys and menus.

  4. Take the tour, then a trade

    The tour leads you round your first town. Then talk to the town clerk at a town hall and take up a trade: The ten trades and Gathering and selling.

  5. Mind your money

    You arrive with 150 groschen in your purse and 350 with the moneylender. A purse can be robbed; the moneylender keeps the rest safe: Money and the Warehouse Manager.

Then make a town your own (Citizenship), find a horse (Horses) and look for a faction (Factions).

Find your way

The wiki is grouped by what you are doing; the search box at the top (or /) finds anything.

Getting started

Join a server, learn the rules and the keys, and set up your account.

Joining the servers · Kuttenberg and Trosky · Keys and menus · Origins · Your account site · The ledgers' API

Your character

Speaking and names, money and letters, wounds and skills, your town and your faith - and how a story ends.

Speaking and roleplay · Names you learn · Money and the Warehouse Manager · Letters and company · Wounds and the infirmary · Skills · A game of dice · Deeds · Quests · Coats of arms and notice boards · My town · Citizenship · Faith and services · Reports, character kills and story requests

Getting around

The towns and their places, the live map, horses and carts, and the people in the streets.

Towns and places · The live map · Horses · Carts and wagons · The life of the streets

Work and earning

The trades - gathering, hunting, farming, the roads - their perks and gear, and the boards that pay for work.

The ten trades · Gathering and selling · The hunt · Farming · Courier, coachman and watchman · Barber-surgeon and the wounded · The thieves' guild · Perks of the trades · Masterpieces · Profession equipment · Work orders · Contracts · Commissions · Trade packs and town warehouses · The Merchant · Town works · Convoys

Crafting

The nine crafts that make every weapon, garment, jewel, drink and piece of furniture.

Crafts · Parts, professions and costs · The crafts one by one · Every recipe

Owning

Houses, rooms and properties, businesses and markets, furniture, and what it all costs to keep.

Houses · Rooms at the inn · Properties · Businesses · The auction houses · Merchants · Furniture and decorations · Buying and ordering furniture · Upkeep

Danger and adventure

Brigands and raiders, buried treasure, tournaments and the underworld's contraband.

Brigands · Town raids · Treasure maps · Tournaments · Contraband and the hidden still · Brewing and selling contraband

Law and justice

The Watch and its powers, crime and the guards, the courts and the Right of the Sword.

The Watch and the law · Crime and the guards · The Bailiff's Court · The Right of the Sword

Factions and politics

Factions and how to run one, towns and territory, the Lordships and their courts, influence, sieges and Authority.

Factions · Running a faction · Towns and territory · Influence and renown · Lords, towns and courts · The town court · Town property and the treasury · Sieges · Raids and battles · Authority

Reference

Every command, the common questions and the changelog.

Every command · Questions · Changelog

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.