KCD ROLEPLAYthe wiki of the realm

Life in the realm

Horses

A horse is yours for good - its gear, its saddlebags and its name. You may keep up to 3.

The stables' horses

BreedPrice
Old nag500 groschen
Farm horse900 groschen
Rouncey1300 groschen
Palfrey1800 groschen
Cuman steppe horse2400 groschen
Courser3200 groschen
Racing horse4800 groschen
Destrier7000 groschen

Keeping a horse

WhereWhat
The stable masterBuy, sell back (half its price), bring out, rename, and claim an impounded horse (50 groschen).
F2 > My belongings > My horsesBring it out where you left it, whistle for it (250 m, more with Horsemanship), leave it where it stands, tether or untie it.
TetheringA tethered horse cannot be ridden off. An untethered one can be stolen - and you will hear of it.
The spare bridleLend it to someone you trust (F2 > My belongings > My horses > the horse > Lend the spare bridle): they may fetch, whistle, ride and tether it, even while you are away, and it is no theft.
CarryingA horse of yours within 25 m carries 80 more loads of gathered goods.
The WatchThe Watch can impound a horse left where it should not be.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.