Life in the realm
Horses
A horse is yours for good - its gear, its saddlebags and its name. You may keep up to 3.
The stables' horses
| Breed | Price |
|---|---|
| Old nag | 500 groschen |
| Farm horse | 900 groschen |
| Rouncey | 1300 groschen |
| Palfrey | 1800 groschen |
| Cuman steppe horse | 2400 groschen |
| Courser | 3200 groschen |
| Racing horse | 4800 groschen |
| Destrier | 7000 groschen |
Keeping a horse
| Where | What |
|---|---|
| The stable master | Buy, sell back (half its price), bring out, rename, and claim an impounded horse (50 groschen). |
| F2 > My belongings > My horses | Bring it out where you left it, whistle for it (250 m, more with Horsemanship), leave it where it stands, tether or untie it. |
| Tethering | A tethered horse cannot be ridden off. An untethered one can be stolen - and you will hear of it. |
| The spare bridle | Lend it to someone you trust (F2 > My belongings > My horses > the horse > Lend the spare bridle): they may fetch, whistle, ride and tether it, even while you are away, and it is no theft. |
| Carrying | A horse of yours within 25 m carries 80 more loads of gathered goods. |
| The Watch | The Watch can impound a horse left where it should not be. |
