KCD ROLEPLAYthe wiki of the realm

Factions and politics

Factions

Five factions hold the realm from the first day, each with its own ranks, wages and treasury, alongside Kuttenberg's two official factions. You can also found your own.

FactionKindRanks, lowest to highest
The Bailiff's WatchlawNight Watchman · Guardsman · Catchpole · Gate Sergeant · Watch Captain · Deputy BailiffThe king's bailiff's men, at the town hall. A faction of the law: its powers run only where a Lord has sworn it in (see The Right of the Sword). Recruiter: Sergeant Hruby, in the fortress yard of Suchdol.
The Blacksmiths' GuildguildApprentice · Journeyman · Master · Sworn Master · Guild Elder · GuildmasterSworn masters of hammer and anvil. Recruiter: Master Smith Ota, at the forge of Suchdol.
The Miners' Brotherhood of St BarbaraguildHaulier · Hewer · Journeyman Miner · Foreman · Steiger · Mine MasterThe men of the silver pits. Recruiter: Foreman Havel, at the Miskowitz pits.
The Parish of St JameschurchAcolyte · Sexton · Clerk · Chaplain · Preacher · Parish PriestBaptises, marries, buries, gives alms - and absolves. Recruiter: Brother Matej, at the church of Suchdol.
The Kuttenberg City Councilofficialset by the staffThe burghers who govern the royal city. It holds the Italian Court and the Royal Mint and takes the city tax: 2% of every sale made in Kuttenberg. It pays the City Guard's wages while its coffers allow.
The Kuttenberg City Guardlawset by the staff (the staff name its Commander)The realm's peacekeepers. Its members work the gates and doors of every town; it takes no toll and holds no town or ward. The Council pays its wages; when the Council's coffers run short, its own coffers pay them. Those coffers are funded by the staff, every few days, and pay wages only: nobody draws on them.
The Hoprink UndergroundunderworldLookout · Cutpurse · Footpad · Fence · Smuggler Captain · Master of the UndergroundCutpurses, fences and smugglers. Its recruiter is not on any map: ask in the alleys of Suchdol village.

Joining a faction

Talk to a faction's recruiter and ask to join. The members whose rank may take people in are told, and one of them takes you in at the lowest rank. Members have their own chat (/f), are paid their rank's wage from the coffers every payday, and see the faction's message of the day. F2 > My faction opens the faction's window: its members, bank, ranks and rights, property and an overview.

The muster bell

A faction that holds a town or a keep can call its people home. Within 100 m of a door of any building the faction holds - its houses (the keep among them), the properties opened to it, its businesses' doors - the master, and any rank given Muster bell, rings it: from the Overview tab of the faction window (with a reason of a few words if you like), or from F2 or the action wheel at the building's door. Your character rings for a few seconds and the church bell sounds at the door. Every member in the realm within 1 km is told on a parchment and in the chat - the reason and how far it is - and the building is marked on their compass for 15 minutes, until they arrive. A faction rings once every 15 minutes. No rank has the right until its leader gives it.

The members and the storage log

The Members tab lists every member, a page of 50 at a time (Show more): search by name or rank, sort by name, rank, last seen, joined or hours played. The Storage tab is the faction's storage log: every piece put into or taken out of a faction house's chests or a held ward's chest, the coins out of a chest, and every load of goods in or out of a faction house's store room - who, what, how many, its wear, which chest and when - with filters by member, item, chest and direction. It is kept 60 days. Only the master and the ranks given See the storage log read it; the account site's Faction > Storage shows the same.

Inactive members

In the faction window's Overview, the master (or a rank allowed to edit the ranks) can have members who have not played for 7 to 30 days put out of the faction by themselves. It is checked every hour. The master is never put out, nor a member in the game, nor one who joined fewer days ago than the limit. Each departure is written in the faction's log and told to the members in the game; Off stops it.

The store room

A faction may keep its members' raw goods - ore, hides, logs, herbs and the like - at a storekeeper the staff set up for it. A rank given the right enlarges it, step by step, up to 20,000 loads; the master can make it smaller, and chooses the lowest rank that may take goods out. A faction that owns no house, business, town or yard pays the store room's own weekly upkeep (100 groschen a step up to 10,000 loads, 200 above), at a town hall from its coffers. Unpaid, the store room is shut: goods still go in, nothing comes out until a week is paid, and nothing is ever lost.

The member log

The Log tab of the faction window is the faction's member log: who was invited, joined, left or was expelled and by whom, who was promoted or demoted and by whom, the ranks made, renamed, moved or removed, their wages and rights changed, the message of the day, a new master, a house opened to the faction or taken back, and the staff's hand. The game shows the last 50 entries; the account site's Faction > Logs pages through the whole history, with filters by member, kind and dates. Only the master and the ranks given Read the member log see it - no rank has it until the master gives it. In the faction chat, a promotion, a demotion or an expulsion now names who did it.

Announcements from the staff

The Faction Management team and the Admins may send factions - all of them, a few, or only their leaders - an announcement you must read. It opens on a parchment when you log in (or at once if you are already in the realm), and its "I have read it" button becomes active after a few seconds. If there are several, they come one after the other. Members who join a faction later still receive the announcements in force. A short out-of-character message from the staff (A notice from the staff) appears the same way, with a line in your chat. You can read them again in the Overview tab of your faction's window, or with /fnotices.

The faction's uniform

A faction may issue a uniform to its members. The staff set it up, slot by slot (a coat, a hood...). Open it with /fkit (also /uniform or /kguardstuff) or the Uniform button in the faction's window. Each slot lists the options your faction offers; options above your rank are greyed out, with the rank they need. Choose one option per slot and take them: they go into your pack. Each slot issues a piece once a day, but you can swap to another option of the same slot at any time - the piece you hold is handed back. You cannot take a uniform while you are down, bound, in the stocks or fighting. The Kuttenberg City Guard issues the city's waffenrocks - the plain ones from its first rank, the fastened ones from Sergeant, the knight's from Guard Captain - and its servant's hood.

When the master leaves

A faction always has a master while it has members. When the master leaves, is expelled or steps down to a lower rank, the highest-ranked remaining member becomes master; between equals, the one who has spent the most time in the realm. The whole faction is told who now leads it. To hand the lead to someone of your choice, promote them to the top rank first, then step down or leave.

The players' list

The players' list (Tab) shows no faction but your own: other players' factions are never shown, nor found by a search. The staff still see them all. Others have to find out from what you do.

Founding your own

F2 > My faction (while you belong to none) > Found my own faction, for 500 groschen from your purse. Choose its kind - a guild, a criminal band, a noble house, a church or another fellowship - give it a name (4 to 60 characters) and say what it is about (20 to 3 000 characters, its paragraphs kept - the staff read it, so tell them your plans). You lead it from the top rank. Where a faction is founded at once, what you wrote becomes its message of the day. Each kind comes with its own ranks (a noble house runs from servant to head of the house), which you can rename. The chat command is /foundfaction <type> <name> | <what it is about>.

On the Strict RP server, the staff approve every new faction first. Founding sends them your request with its description, and the price is held from your purse meanwhile. You are told in game and by letter as soon as it is reviewed. If approved, the faction is founded with you as its master; if declined, you get your coins back with the staff's reason. Until then F2 > My faction shows it as awaiting approval, and you can withdraw the request to get your coins back.

A request is first read automatically, within a few minutes, against the staff's recent decisions. It never approves anything: either the request goes straight to the staff, or you are told (in the chat and by letter) why it would be declined. You can then type /factionrequest staff to have the staff read it anyway, or /factionrequest withdraw to take your coins back. If you do neither within 3 days, it is declined and your coins come back. /factionrequest shows where your request stands.

The official factions of Kuttenberg

Two factions exist on every server and belong to the city itself. The Kuttenberg City Council governs the royal city: it holds the ward of the Italian Court and the Royal Mint, and 2% of every sale made in Kuttenberg - at the stalls, the taverns, the merchants and the markets - goes into its coffers. The Kuttenberg City Guard keeps the peace: it has the powers of the law across the realm, its members work the gates of every town and pass every town's locked doors (/citydoor locks and unlocks a town's own doors), but it takes no toll and holds no town or ward. Its wages come from the Council's coffers while they hold enough, otherwise from its own. The staff appoint the Guard's Commander and decide who sits on the Council.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.