Your character
A game of dice
The game's own dice game, played against another player at a tavern's dice table - for honour, or for a stake.
- Find a dice table
Taverns have them. Stand at the table together, within 4 m of each other.
- Challenge them
F2 > People around me > the player > Play dice with them, or
/dicegame <player> [stake] [game]. Choose the game and the stake (0 to 500 groschen each). - They accept
A small card appears on their screen: who is challenging them, the game, its goal and the stake, and the one minute they have to answer. They click Play (or press Enter) or Decline (Esc); /accept and /decline in the chat work too. Both players are then walked to the table, and the challenger throws first.
- Play
Each player plays on their own screen against a stand-in with the other's face; the server rolls every throw and holds the stakes.
/dicequit(or Esc) gives up the game.
| Game | First to |
|---|---|
| Beggar's game | 1500 points |
| Wagoner's game | 2000 points |
| Craftsman's game | 3000 points |
| Courtier's game | 4000 points |
The dice league
Every game played to the end, at any tavern, counts towards the week's league (the innkeeper > The dice league, or /diceleague). Each Monday, the past week's champion - with at least three wins - is proclaimed and receives 150 groschen in their moneylender account.
At a placed table
A Dice table or Dice board set down from the furniture catalogue - in a house, a tavern, a camp - plays the same game, dealt by the server in a window of its own: six dice, keep the scoring ones, throw the rest again or bank the turn; a throw that scores nothing loses the turn's points. Stand at it with the other player (its use key > the player, or F2 > People around me > Play dice with them, or F2 > Games) and choose the game and a stake of up to 10,000 groschen each, which leaves both purses as the dice are dealt and goes to the winner. Alone, you can practise against the innkeeper, for nothing. A minute left on your turn loses the turn's points, and three such turns lose the game; walking away gives it up. If the server stops or crashes during a game, both stakes come back once. Two accounts may stake up to 10,000 groschen against each other a day. Games won for 50 groschen or more count in the dice league, three a day against the same opponent.
