KCD ROLEPLAYthe wiki of the realm

Life in the realm

Town raids

Every few hours, when enough people are about, riders bring word that a war band marches on a town. The crier warns the whole realm ten minutes before they strike.

WaveWhoHead price
Firstcutpurses and cutthroats, 3 or more25 groschen
Secondbrigands with blades, 4 or more45 groschen
Lastdeserters under their captain, 4 or more90, and 150 more for the captain
  1. The warning

    The realm is told which town and from which side, ten minutes before, again at five and at one. F2 > The realm > A town raided (or /raid) marks where they come from; the live map shows it.

  2. The waves

    They come in from one side and make for the market square, falling on whoever stands within twenty-five paces. The next wave comes when the last is all but broken, or after four minutes whatever happens. Each wave brings one raider for every defender in and around the town (28 alive at most). The raiders spread out over the defenders - one on each while there are defenders enough, two at most - and keep a pace or two apart.

  3. The reward

    When the raid ends, everyone who struck a blow shares the heads taken. Break all three waves and the bailiff adds a 150-groschen defenders' purse; each defender gains renown and wins their faction influence in the town.

  4. Too slow

    A raid not broken within twenty minutes of the first wave plunders the town and melts away into the woods: the house that holds the town loses a fifth of its coffers (2,000 groschen at most). The heads already taken are still paid.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.