Factions and politics
Towns and territory
Fourteen towns can each be held by a faction, and Kuttenberg, the royal city, is held ward by ward. The holder takes a toll on what is sold there, and its colours fly over the town on the live map.
- Claim a free town
A member whose rank may claim towns stands at the town's heart - its town hall, or else its market, moneylender or tavern - and claims it (F2 > My faction > Towns and territory, or
/claim). The price is paid from the coffers, and the whole realm hears of it. - Hold it
The holder receives 5% of every sale made in the town, at its markets and businesses. That rises to 8% while the holder also leads the town's influence, and 3% more while the town's walls are newly strengthened (a town work). Players riding in see whose town it is. A holder whose influence falls below 15 while a rival's is above 40 loses the town.
- Challenge for it
A member of a rival faction with that right starts a challenge at the heart, for half the claim price. At least two members of the faction must be in the town, and the faction needs at least as much influence in the town as the holder (see Influence and renown). The holders are warned at once. After ten minutes in the town with none of the holders present, the town changes hands. While any holder is in the town, the challenge does not progress; if all the challengers leave, it fails.
- After a change of hands
a town cannot be challenged again for two hours.
- Or besiege it
War at a set hour: see Sieges.
- Its gates and doors
The faction holding Suchdol works the fortress portcullis; the holder of Maleshov its drawbridge and the double gate of its courtyard; the holder of Raborsch the gate of its fortress; and the holder of Kuttenberg's Ruthard Palace ward the palace gate. Any member whose rank may work the gates opens or shuts them while standing nearby (F2, or
/citygateopen / close). The same members lock and unlock the town's own doors - not a house's, and not an inn room's - with/citydoor; a locked door opens for them when they stand at it. In a town nobody holds, the gates stay as they are. The Kuttenberg City Guard works the gates and doors of every town. - Its chests
The chests of a held town are the holder's: inside the town (not its outskirts), a chest that belongs to no house and to no business with an owner opens only for the holder's members whose rank has the Faction houses right, and for the staff. Anyone else is told whose it is. A tavern, a stall or a shop someone owns keeps its own chests, a rented room's chest stays its tenant's, a chest the staff locked follows the staff's lock, and a treasure map still leads to its chest. When the town changes hands, its chests go with it. In Kuttenberg the same goes ward by ward.
Kuttenberg, the royal city
Kuttenberg is never claimed, challenged or besieged, and influence won there gives no hold over it. The city is divided into wards, and the staff give each ward to a faction (/wards shows who holds what):
| Ward | Where | What stands in it |
|---|---|---|
| Upper Town | the northern band of the walled town | the smithy, the blade seller, the stables, the cartwright and the saddler, the butcher, the baker and the fletcher, two stalls and three houses |
| Market Square | the middle band | the great market: the town hall, the pillory, the moneylender, the tavern, the infirmary, the armourer, the tailor, the general goods merchant, some twenty-five stalls and twelve houses |
| Southern Quarter | the southern band, down to the river | the west market and its stalls, the apothecary, the chandler, the importer, the bathhouse and seven houses |
| Ruthard Palace | inside the Southern Quarter | the palace and its gate |
| Italian Court & Royal Mint | inside the Southern Quarter | the mint and its goldsmith - held by the Kuttenberg City Council |
| Sedletz Monastery | the abbey east of the city | the monastery and its grounds - part of the city, though outside its walls |
The three bands cover the whole walled town, with no gaps between them; Ruthard Palace and the Italian Court are separate wards inside the Southern Quarter. Old Kutna, the hamlet north of the city, is not a ward: it is a town of the Crown lands, held as a whole.
A ward's holder takes the usual toll on sales made inside it - 5%, or 8% while it leads Kuttenberg's influence. It works the ward's gates, locks and unlocks its doors and keeps the chests of its places; a house or business with an owner still belongs to its owner. On top of that, 2% of every sale in Kuttenberg goes to the Kuttenberg City Council as the city tax: at the stalls and taverns, at the markets, and at the game's own merchants (they pay it on what they sell; on what you sell to them, it is taken from what they pay you). The live map shows the wards faintly inside the city, each in its holder's colours.
| Town | Claim | Challenge |
|---|---|---|
| Suchdol | 2500 gr. | 1250 gr. |
| Miskowitz | 2000 gr. | 1000 gr. |
| Grund | 2000 gr. | 1000 gr. |
| Pschitoky | 1500 gr. | 750 gr. |
| Sigismund's camp | 1500 gr. | 750 gr. |
| Maleshov | 1500 gr. | 750 gr. |
| Bylany | 1500 gr. | 750 gr. |
| Raborsch | 1250 gr. | 625 gr. |
| Opatowitz | 1250 gr. | 625 gr. |
| Devil's Den | 1250 gr. | 625 gr. |
| Old Kutna | 1250 gr. | 625 gr. |
| Bohunowitz | 1250 gr. | 625 gr. |
| Wysoka | 1250 gr. | 625 gr. |
| Horschan | 1250 gr. | 625 gr. |
| Zimburg Castle | 1500 gr. | 750 gr. |
