Getting around
The live map
The realm seen from above, live, on our website: kcdroleplay.com/map - a painted map of the land with its towns, places, lordships and news.
| On the map | |
|---|---|
| The places | Every town hall, moneylender, bailiff, infirmary, herald, convoy master, merchant, tavern, stable, cartwright and bathhouse, every woodlot and quarry, herb meadow, fishing spot, hunting ground and pasture, and the workbenches - each a gilt medallion in its own colour, the merchants by their trade (smith, armourer, tailor, fletcher, goldsmith, butcher, baker...). Point at one for its name, what it is and which crafts it is a bench for. |
| The auction houses | Every auction house, a town's or a faction's, with a gavel of its own, whose it is and its cut - under its own filter, shown from the start. |
| The players' shops | Every shop a player owns, with the name its owner gave it. |
| For sale | Shops and houses still for sale - hidden until you turn them on. |
| The towns | Each town's name on a ribbon, with the shield of the faction that holds it; the castle of each lordship on a red one. Its ring is in the holder's colours: a dashed ring means it is free to claim, a flashing one that it is being fought over. Who holds it is written under it when you look closer or point at it. |
| The lordships | The three Lordships and the Crown lands, each coloured over all its land up to its borders, with a castle on each seat and any dissident village ringed in red. Click a lordship to see its Lord and its towns; the Lordships button on the right hides them. |
| Souls in the realm | How many characters are in the world - only the count: no player is shown on the map, and neither is where they are. |
| Influence and news | How strongly each town is held and who has a say in it, the houses of the land, sieges, the raids under way (a burning ring over the town, with its raiders and when it ends at the latest), brigands' camps and tournaments. A camp's band and difficulty show when you point at it or look closer. |
In the game
The key next to the game's map key (,) opens the same live map inside the game, with your own position on it.
| Your marker | |
|---|---|
| Set it | Right-click anywhere on the land: a marker is placed there, and your compass points the way to it, with the distance. |
| Take it off | Click the marker, or Remove the marker in the tools. It also disappears by itself once you reach it, and when you leave the realm. |
| One at a time | A new marker replaces the old one. It is yours alone: nobody else sees it. |
The game's own map and compass
The game's world map (and the compass) shows the realm's places too, with the game's own icons - the single player's merchants and services, who keep no shop here, are gone from it. Workstations that still work as they are (alchemy benches, grindstones, drying racks, smokehouses, dice tables, arenas), the churches and the fast travel stay as the game has them.
| On the game's map | |
|---|---|
| For everyone | The town halls, moneylenders, infirmaries, heralds, stables, taverns, bathhouses, cartwrights, markets and convoy masters, the merchants by their trade, the auction houses, the public workbenches and every shop a player owns - each under the name on its sign (a player's shop under the name its owner gave it). |
| For your trade | The woodlots, quarries, herb meadows, fishing spots and hunting grounds show only to those who work them: a woodcutter sees the woodlots, a hunter the hunting grounds. Take up a trade and its grounds appear within half a minute. |
| Your own | Your houses (owned, or a spare key you hold), your faction's houses (its hall, shown to every member), your home in the residential quarter and your room at an inn (Your bed) - only you see them. |
