Your character
Letters and company
How to reach other people, near or far: letters by courier, the realm's Chronicle, parties, coaches and the herald. News travels by courier, and friends ride together.
| Letters | /letter First_Last text sends a letter by courier for 2 groschen, even to someone who is away (never while you are tied up). /letter seal First_Last text sends it sealed, with no sender shown. F2 > Letters opens your inbox: an unread letter waits folded under its wax - break the seal to read it, then reply, or burn the letters that should never be found. You can write from there too. /letters lists your letters in the chat, newest first, with the unread ones marked (/letters new for the unread only); /read # reads one and /burnletter # burns it. Every letter bears its sender's wax: red, gold for Early Supporters, diamond for Early Founders. |
| Documents | Agreements between players: an agreement, a contract, a deed of sale, a note of debt, an oath or a testament. F2 > Letters > Documents (or /documents): draw one up - a title, its text, a term in days or none, and if you wish your affiliation (your faction and your rank in it, as they stand that day) with the authority it grants its holder - for the scribe's 5 groschen, and sign it first. Then present it to someone beside you, as a party or as a witness: they read it all on their own screen and sign or decline. Once another party has signed, seal it: its words and signatures never change again, and every signatory keeps a copy to show to those beside them. Each name carries its wax seal and coat of arms. Never presented during a fight; only the staff can declare a sealed document void. |
| The courier's road | A letter does not arrive the moment you send it. The courier rides about 5 minutes for every kilometre between you and the person you write to (where they are, or where they were last, or their house) - at least 1 minute and at most 30 minutes, and the maximum when nobody knows where to find them. The courier tells you roughly how long it will take. Your letters still on the road show in F2 > Letters and at the end of /letters, with the minutes left. When a letter arrives, its reader hears the courier as usual; if they are away, it waits for them. A letter to many people (a lord's to his bailiffs, a town's to its citizens) travels to each of them separately. Letters from the clerks and the staff - the court, the upkeep, the store, notices - still arrive at once. If something must be there now, carry it by hand. |
| The Chronicle | The realm's own book of history and news, written by your server's staff: its deeds, its battles, its decrees. F2 > Realm > The Chronicle (or /chronicle) opens it. The entries are listed at the side, pinned ones first, then the newest, each marked New until you open it; an entry opens as an illuminated page in two columns, turned with the arrow keys. The F2 line counts the entries you have not read yet, and the herald announces each new one. Each server keeps its own Chronicle. |
| Parties | /invite player forms a party. Its frames on the left of your screen show each member's character name, health and stamina, and it has its own chat (/p) that works wherever you are. |
| Coaches | /callcoach where calls a coachman on duty to drive you somewhere; you pay the fare they ask. |
| The herald | Talk to a town's herald (or use /yell next to him) to announce your news to the whole realm, once a day, for 300 groschen. The store's packs give more announcements a day, at a lower price. Away from a herald, /yell shows you the way to the nearest one. Advertising another game server through the herald is refused and gets a permanent ban. |
