Factions and power
Sieges
War declared at an hour fixed in advance, so both sides can gather their people.
- Declare
A faction's leader stands in a town another faction holds and declares a siege (F2 > My faction > Towns and territory, or
/declarewar here). It costs the town's claim price from the coffers, and needs at least half the holder's influence in the town. - The hour
The siege falls on the next Wednesday or Saturday at 20:00 (Paris time) at least a day away. The whole realm is told, again an hour before and ten minutes before.
- The siege
For one hour the town goes by numbers: every minute that more of the attackers than of the defenders stand in the town counts. Twenty such minutes take the town.
- The end
Taken, the town is the attacker's (+40 influence there). Held to the end, it stays (+25 influence to the defenders), and that attacker may not besiege it again for a week.
