KCD ROLEPLAYthe wiki of the realm

Your character

Skills

Your character's own skills, raised by what you do, whatever your trade. Each goes from 1 to 10; F2 > Work > My trade and skills > My skills shows them.

SkillRaised byWhat it gives
Bargainingselling at a marketmarkets pay 2% more per level above 1
Horsemanshipriding for pay: parcels and farescourier and coach pay 2% more per level above 1
Toilgatheringyour sack holds 4 more loads per level above 1
Lockcraftpicking locks+3% success and 1 s faster per level above 1
Smithinga smith's forge (at the smiths and the armourers)unlocks the forge's ingots and parts, blades, axes, maces, horseshoes and tools
Alchemyan apothecary's bench (at the apothecaries and the infirmaries), binding woundsunlocks remedies and potions
Cookinga tavern's kitchen (or the hearth of a Kuttenberg butcher or baker)unlocks dishes
Armouringan armourer's anvil (at the armourers and the smiths)unlocks mail, plate, helmets and the horses' chanfrons
Tailoringa tailor's table (at the tailors and the general stores)unlocks leather, padding, clothes and gambesons, belts and horse gear (saddles, bridles, breeching, caparisons)
Bowyerya bowyer's bench (at the saddlers, the fletchers and the general stores)unlocks bows, crossbows, arrows, bowstrings and the hafts of the smith's axes, maces, hammers and polearms
Jewellinga goldsmith's bench (at the Kuttenberg mint)unlocks rings, brooches, necklaces and fine silver
Brewinga tavern's brewing vatunlocks beer, wine, mead and schnapps
Carpentrya carpenter's bench (in the wheelwrights' yards)unlocks the furniture and decorations: beds, tables, seats, chests, tents, lamps, signs and more

How long a skill takes

Like a trade, a skill climbs slowly: level 5 needs 3 200 experience, level 8 needs 17 150 and level 10 needs 36 450 - over a hundred hours of the work that trains it. A craft gains a little with every piece you make at the bench, and its materials must be gathered or bought first. A character works two crafts at most, taken at a town hall's clerk (see Crafts); a craft not taken earns nothing.

The game's own levels

On top of these, the game itself raises your strength, agility, vitality and speech, and its own skills - sword, bow, horsemanship, stealth, alchemy and the rest - as you use them, with its own experience, perk points and perks. All of it is saved with your character and restored each time you play: levels, experience towards the next level, unspent points, every perk, even your hunger and rest. So is what you have discovered: the places found on your map and the parts of it you uncovered, the books you read and how far you studied them, and your map pin and legend. Your account page shows your level and your best skills.

Archery butts

The staff set up archery butts around the realm, marked on the game's map with the archery picture. Shoot at the face with a bow or a crossbow, on foot or from the saddle: where the shot strikes pays the game's marksmanship experience - the bullseye the most, the middle ring less, the rest of the board a little - and more the further you stand, up to twice as much from 50 m. Nearer than 8 m a hit is called but pays nothing. A character takes at most 400 marksmanship experience from the butts a day.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.