Your character
Skills
Your character's own skills, raised by what you do, whatever your trade. Each goes from 1 to 10; F2 > Work > My trade and skills > My skills shows them.
| Skill | Raised by | What it gives |
|---|---|---|
| Bargaining | selling at a market | markets pay 2% more per level above 1 |
| Horsemanship | riding for pay: parcels and fares | courier and coach pay 2% more per level above 1 |
| Toil | gathering | your sack holds 4 more loads per level above 1 |
| Lockcraft | picking locks | +3% success and 1 s faster per level above 1 |
| Smithing | a smith's forge (at the smiths and the armourers) | unlocks the forge's ingots and parts, blades, axes, maces, horseshoes and tools |
| Alchemy | an apothecary's bench (at the apothecaries and the infirmaries), binding wounds | unlocks remedies and potions |
| Cooking | a tavern's kitchen (or the hearth of a Kuttenberg butcher or baker) | unlocks dishes |
| Armouring | an armourer's anvil (at the armourers and the smiths) | unlocks mail, plate, helmets and the horses' chanfrons |
| Tailoring | a tailor's table (at the tailors and the general stores) | unlocks leather, padding, clothes and gambesons, belts and horse gear (saddles, bridles, breeching, caparisons) |
| Bowyery | a bowyer's bench (at the saddlers, the fletchers and the general stores) | unlocks bows, crossbows, arrows, bowstrings and the hafts of the smith's axes, maces, hammers and polearms |
| Jewelling | a goldsmith's bench (at the Kuttenberg mint) | unlocks rings, brooches, necklaces and fine silver |
| Brewing | a tavern's brewing vat | unlocks beer, wine, mead and schnapps |
| Carpentry | a carpenter's bench (in the wheelwrights' yards) | unlocks the furniture and decorations: beds, tables, seats, chests, tents, lamps, signs and more |
How long a skill takes
Like a trade, a skill climbs slowly: level 5 needs 3 200 experience, level 8 needs 17 150 and level 10 needs 36 450 - over a hundred hours of the work that trains it. A craft gains a little with every piece you make at the bench, and its materials must be gathered or bought first. A character works two crafts at most, taken at a town hall's clerk (see Crafts); a craft not taken earns nothing.
The game's own levels
On top of these, the game itself raises your strength, agility, vitality and speech, and its own skills - sword, bow, horsemanship, stealth, alchemy and the rest - as you use them, with its own experience, perk points and perks. All of it is saved with your character and restored each time you play: levels, experience towards the next level, unspent points, every perk, even your hunger and rest. So is what you have discovered: the places found on your map and the parts of it you uncovered, the books you read and how far you studied them, and your map pin and legend. Your account page shows your level and your best skills.
Archery butts
The staff set up archery butts around the realm, marked on the game's map with the archery picture. Shoot at the face with a bow or a crossbow, on foot or from the saddle: where the shot strikes pays the game's marksmanship experience - the bullseye the most, the middle ring less, the rest of the board a little - and more the further you stand, up to twice as much from 50 m. Nearer than 8 m a hit is called but pays nothing. A character takes at most 400 marksmanship experience from the butts a day.
