KCD ROLEPLAYthe wiki of the realm

The law

Crime and the guards

The townsfolk have eyes. Rob them, strike them or kill them where they can see you, and the town turns on you.

  1. Seen

    Take an item the town laid out - off a table, a shelf, a weapon rack - or empty a chest that is not yours, with one of the townsfolk or a guard close by: they cry thief. Strike one of them and they cry for help; kill one and the whole street cries murder.

  2. The guards come

    Every guard within about seventy metres draws and comes for you. In a town with no guard close by, the watch sends two watchmen running from the nearest corner.

  3. The Watch hears

    The players of the Bailiff's Watch are told who was seen and where. A killing is posted on the notice board under the killer's name.

  4. The hunt ends

    after ten minutes without a new crime, when you fall, or once you outrun every guard by ninety metres. The guards go back to their posts.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.