KCD ROLEPLAYthe wiki of the realm

Reference

Every command

All 373 commands a player can use, by category. You rarely need them - F2 and the townsfolk cover nearly everything - but they are all listed here.

General

CommandWhat it does
/acceptaccept the offer made to you (or a party invitation)
/admins
also /staff
the staff online
/cancelreport
also /unreport
cancel the report you sent to the staff
/citizen
also /citizenship
your citizenship: your town, your rank, what it gives (at a town hall: register)
/clearmark
also /clearmarks
drop every mark of yours: off the compass, out of the world
/contraherbsstop (or start again) picking up the contraband's herbs and pieces when you gather or butcher
/coords
also /pos, /where
where you stand: the coordinates to send the staff (they go there with /tpc)
/declinerefuse the offer made to you
/deeds [player]
also /achievements, /feats
your deeds (achievements) - or another's
/help [category]
also /commands
this list
/helpmenuthe help menu (also F8)
/language [en|fr|es|ru|cs|pl|it|tr|server]
also /lang
the language you read the game in (F8 Settings too)
/matsthe mapping materials you were asked for (F2 > Mapping materials)
/meet <id> [name]tell your name to the player (within 20 m), or give them a name of your own: it shows over their head on your screen from then on
/menu
also /mainmenu
your own menu: everything without commands (also F2)
/minigamesturn the gathering and butchering minigames off (the work then takes four times as long, the full yield) - again to turn them back on
/music [on | off | volume 0-100 | radius <m>]
also /musique
the music of taverns and music zones: on or off for you, your own volume, the reach of the music you run here (lower only) - alone: what plays here
/mytown [town]
also /town
My town: the town you stand in (else yours) - its rulers, your citizenship, its warehouse, its work, the trades and crafts, your dues, its court
/places
also /nearest
the banks, stables and other places nearest to you
/quest <list | tick <id> <n> | done <id> | abandon <id> | accept <id> | decline <id>>your quests from the chat: tick an objective, finish, give up, take an offer
/quests
also /questlog, /myquests
the quests' window: your quests, those offered to you, those you wrote, a new one
/report <what happened>
also /helpme
reach the staff
/rprequest [list | read <#> | new <faction|item|general> <title> | <text> | reply <#> <text> | close <#>]
also /ticket
roleplay requests to the staff - on the account site only for now (account.kcdroleplay.com/#/requests)
/rules
also /pravila
read the server's rules
/settings
also /options, /parametres
your settings: keys, interface, names over heads, chat, minigames (also on the action wheel)
/simplechatuse KCD:MP's own chat instead of the server's (if typing greys your screen); again to come back
/skiptutorial
also /skiptour
leave the tour (the first steps) - /tutorial takes it again
/sleeprest in a house you hold a key to, in your room at an inn, or at an inn (a bed for a few groschen): your energy comes back in a minute, and your health with it (once every half hour, never in a fight)
/store
also /premium
the premium store: the early packs, KP Points
/stuckcaught in the scenery? back to the nearest moneylender (once every 10 minutes)
/tipsturn the tips and the HUD help line on or off
/title [deed|off|sir|bailiff]wear a title one of your deeds gives (or none); a Bailiff who is a knight: Sir or Bailiff before the name
/togglehud <party|clock|help|signs|chat>
also /hud
hide or show parts of your screen: party, clock, help, signs, chat
/townboard [take <n> | list <quest id> <hours> [takers] | withdraw | extend <hours>]
also /taskboard
the Town Task Manager's board beside you: take a task, pin one of your quests (50 gr. for 6 h, up to 3 days), withdraw or extend it
/tutorialthe tour of a town again: its places, the trades, F2
/uiresetclose every window of the interface stuck on your screen and give the keys back to the game

Character

CommandWhat it does
/changechar
also /switchchar
back to your character list
/effects
also /fx
what works on you now: a draught, its crash, a craving, a blessing - and the time left
/journey
also /travel
at a road's end, the coach to the other land: the fare, then the road
/look
also /barber
change your hair and beard at the barber's - always free
/myck <your full name> [| epitaph]end your own character for good (a character kill)
/perkreset [confirm]
also /respec
forget every perk of your character and get its perk points back (a Perk reset token of the store)
/restyle
also /newface
a new face, skin and body at the barber's: free once per character, then an appearance token
/stats
also /character
your character

Chat

CommandWhat it does
/addwhisper <player|list|clear>
also /aw
your whisper group (for /gw)
/ame <action>an action over your head only
/amy <thing>a /my over your head only
/autogrammarcapitals and full stops added for you (on by default)
/autolowyour plain chat and emotes go low (4 m) - again to turn off
/autoloweryour plain chat and emotes go lower (2.5 m)
/b <text>
also /hrp
local out-of-character (15 m)
/blockpm <player>block / unblock someone's PMs
/blow <text>
also /lowb
local out-of-character, close by (4 m)
/brightooca brighter grey for /b lines
/classicdosee /do in GTA's classic green
/do <description>* The door is barred. (( Jan ))*
/dolong <description>a /do seen far
/dolow <description>
also /dol
a /do seen close by
/dolower <description>a /do seen very close
/gw <text>
also /groupwhisper
whisper to your whisper group
/highlight <player>highlight everything someone says (again to stop)
/highlightword <word>highlight lines with a word (your name?) - again to stop
/low <text>
also /l
speak low (4 m)
/lower <text>
also /lr
speak very low (2.5 m)
/lowerto <id> <text>
also /lrto, /tolower
speak very low to someone
/lowertore <text>
also /lrtore
answer very low
/lowto <id> <text>
also /lto, /tolow
speak low to someone
/lowtore <text>
also /ltore, /relto
answer low
/me <action>* Jan draws a knife
/melong <action>an action seen far (25 m)
/melow <action>
also /mel
an action seen close by (4 m)
/melower <action>an action seen very close (2.5 m)
/mute <player> [minutes]mute a player for yourself alone (their chat and voice) - the staff: silence their chat for everyone
/my <thing and its state>* Jan's cloak is soaked
/mylong <thing>a /my seen far
/mylow <thing>a /my seen close by
/ooc <text>
also /outofchar, /o
global out-of-character (when open)
/playershow many players are online (the names: Tab)
/pm <player> <text>
also /mp
a private out-of-character message
/pma <admin> <text>
also /pmadmin
a private message to a staff member on duty
/re <text>
also /rpm, /pmr
answer the last private message
/s <text>
also /shout, /sh
shout (25 m)
/shoutto <id> <text>
also /sto, /toshout
shout at someone
/shouttore <text>
also /store, /resto
shout your answer
/so <sound>* Sound: a bell tolls (( Jan ))*
/solow <sound>a sound heard close by
/t <text>
also /say
speak (the plain chat does the same)
/to <id[,id,id]> <text>speak to someone - they see it highlighted
/togglepm
also /togpm
turn your private messages off / on
/tore <text>
also /reto
answer whoever last spoke to you
/w <player> <text>
also /whisper, /whisp, /ch
whisper to someone beside you
/wre <text>
also /wr, /whisperrespond
whisper back to the last one who whispered to you

Roleplay

CommandWhat it does
/alias [name | off]the name you are introduced as: those you meet from then on learn it instead of your own name (/alias off to give your true name again)
/allowloot <player|all|off>
also /letloot
when you have fallen: let someone (or anyone) search your body
/anim <name> | stop
also /emote
a gesture everyone around sees (hold G for the wheel)
/bandage [player]
also /treat
bind someone's wounds (or your own) with a bandage
/burnletter <letter #>destroy a letter
/chance <1-99>an attempt with a given chance of success
/chronicle
also /lore
the realm's chronicle: its history and its news (also F2)
/createscene <time> <what is seen here>
also /scene
leave a floating scene where you stand for others to role-play around, for as long as you say (30m, 2h, 5d)
/crest [faction]
also /arms
compose your coat of arms - or your faction's
/date
also /time
the hour and the date, and the server's time
/describe <how you look>what others read when they /examine you
/diceroll a die
/dicegame <player> [stake] [1-4 game]
also /challenge
challenge someone beside you to the game's dice, at a dice table
/diceleaguethis week's dice league of the taverns
/dicequitgive up the game of dice you are playing (Esc does too)
/document <#>read one of your documents (an Admin: any, and /document void <#> <reason>)
/documentsyour documents: the agreements you signed, the drafts you are having signed
/duel <player> [groschen] | accept | decline | yield
also /spar
a sparring duel: nobody dies, the loser is spared and both are healed
/e <name>
also /emote
play an emote (F6 lists them)
/emotefav [name | clear]
also /efav
put an emote on your wheel (G) or take it off - alone: your wheel
/emotesthe emote menu (F6)
/enemy <player> | /enemy off <player> | /enemyname an ally an enemy: the alliance no longer shields them from you (nor you from them) for 30 minutes
/examine <player>
also /ex
look someone over
/fittingstep up to a fitting dummy beside you - your own, or a craftsman's wares, tried on a dummy with your own face
/flipcoin
also /flip, /coin
flip a groschen
/hoodpull your hood up or down (your worn hood, or one you carry)
/infirmary
also /tend
be treated at an infirmary, beside the infirmarian: full health, bleeding and wounds - a few groschen, once every ten minutes, never in a fight
/letter [seal] <First_Last> <text>send a letter by courier (to anyone, even away)
/letters [new]your letters
/loot <player id>go through a fallen player's belongings within 5 m - for the factions the staff allow it
/lute [song number or name]play the lute you carry: the pose, the lute in your hands and a song heard within 20 m (move to stop)
/maskput your mask on or take it off (visor down or up, hood up or down) while you wear a mask hood or a visored helmet: masked, others see you as \"Masked stranger\"
/paviseset up the pavise you carry in front of you (10 s), or take yours up when beside it - B and the wheel (Z) do the same
/read <letter #>read a letter
/removescene [id]
also /delscene
take down a scene of yours (the nearest, or by its number)
/rob <player id>go through the belongings of someone within 5 m - with the staff's leave; a crime, once every 30 minutes
/roll [min] [max]roll a number (1-100 unless told otherwise)
/scenesthe scenes around you, and who set them
/searchletters <player> [read|take <letter #>]go through the letters of someone bound, knocked out or fallen beside you: read them, take one
/showletter <letter #> <player>show one of your letters to someone beside you (they read it; a way to have a letter read to you)
/stopemote
also /stopanim
your character stuck in a pose or an animation (a raised arm after fishing...): stop it - stand still a moment
[drink]
also /mug
in a tavern: pour a drink you carry into a tankard and drink it in your hand, as the others see (up to 4 of it, a sip each); beside a tankard of yours set down, take it back
/tjoin [id]enter a tournament's roster
/tournamentthe tournament desk - every tournament on one panel
/tourney <join|leave|info|open|start|next|cancel|fee|prize|arena|forfeit|skip|remove|board|bracketboard> [id]the duel tournaments: join, leave, info - most verbs take a leading tournament id
/treasure [buy]
also /treasuremap
your treasure map (bought in a tavern)
/try <action>
also /attempt
attempt something - fortune decides (50%)
/tryonstand a tailor's dummy with your own face before you and try the crafts' clothes on it
/tyieldyield the tournament match you are fighting
/viewbracket [id]
also /bracket
a tournament's bracket on your screen - the id picks one, yours without it
/voicelevel [1-3|name]
also /voice
how loud you speak - whisper, talk or shout; with nothing, the levels and the one you are at
/yell <announcement>
also /herald, /crier
beside a herald: have him announce your news to the whole realm - once a day, paid

Money

CommandWhat it does
/ah
also /auction
the auction house: talk to its auctioneer, or this beside him
/ahfee <percent>the cut of the auction house beside you (its town's head, its faction's leading ranks)
/autoupkeepEarly Founders: turn the standing order for your upkeep on or off
/balanceyour account at the moneylender
/deposit <amount|all>leave coins with the moneylender
/pay <player> <amount>hand coins to someone beside you
/payfine [number|all]
also /fines
your unpaid fines, paid at a moneylender
/purse
also /money
count your coins
/transfer <First_Last> <amount>a bill of exchange to another character's account
/upkeepwhat you own, its weekly upkeep, and where to pay it
/withdraw <amount|all>take coins from the moneylender

Jobs

CommandWhat it does
/acceptcall <id>take a traveller's call (coachmen)
/activejob <trade>which of your trades is shown first (all of them work)
/butcher
also /skin, /gut
butcher the beast you brought down (game: meat, hides, antlers)
/callcoach <where to>
also /calltaxi, /coach
call a coachman to drive you somewhere
/callsthe travellers waiting for a coach (coachmen)
/cancelcoachcall off your coach
/cancelparcelgive up the parcel you carry
/coachdutyply for hire as a coachman (a horse or a cart of your own): travellers wait at the inns and stables
/contractsthe town's contracts board (sealed letters, the bailiff's price on brigands), and yours
/craftmake goods at a forge, an armourer's anvil, a tailor's or bowyer's bench, a goldsmith's bench, an apothecary's bench, a kitchen or a tavern's brewing vat
/dropfarelet the waiting traveller go (coachmen): another comes
/endpatrolstop your round
/fare <player> <price>ask the traveller for the fare (coachmen)
/farm
also /fields
your fields: the farm window (the strips, the crops, the fields you own)
/game
also /hunting
the nearest hunting ground, and your licence
/gather
also /chop, /dig, /pick, /fish
work the woodland, mine, meadow or water you stand at
/givelicence <player> [days]
also /givelicense
a lord: give a player a hunting licence
/hotspotwhere the fish bite best this hour
/howtowork [woodcutter|miner]
also /toolwork
how the woodcutter and the miner work with their tools
/job
also /work
your job: level, pay, what to do next
/jobhelp [job]how a job works
/jobsevery job, and your level in each
/licence
also /license, /huntlicence
buy a week's hunting licence (at a huntsman's lodge)
/lumber [stop|unstuck]
also /lumberjack
the lumberjack's work: how it goes, the nearest felling area and yard on your map; stop: stop the task; unstuck: free your hands
/market
also /prices
what the market pays for goods today
/masterpiecepresent a masterpiece of your trade (level 8, at a town clerk)
/merchantthe Merchant job's window (also from any convoy master)
/orderbook
also /craftorders
your own order book: the work a craftsman has taken on at his fitting room and the work you have ordered of one - what is made, what is owed, and the handing over (the TOWNS' commissions are /commissions)
/ordersthe town's work board (My town > Work): daily work orders, town commissions, trade packs, contracts
/parcel
also /deliver
the courier's board: choose a parcel to deliver (couriers, at a town hall)
/patrolwalk the night round (night watchmen, after dusk, in a town) - also F2 > Work and the Z menu
/profgear
also /gear
the profession equipment: what you wear, and which buffs it gives now
/quitcraft <craft> [confirm]
also /dropcraft
give up a craft (it costs half the levels made in it)
/quitjob [trade] [confirm]give up a trade (it costs half the levels made in it)
/recipeseverything the crafts can make
/revokelicence <player>
also /revokelicense
a lord: take back a player's hunting licence
/sack
also /goods, /load
what you have gathered, and how much more you can carry
/sellgoods [good|all] [amount]
also /sell
sell your gathered goods (at a market)
/skillsyour skills and what they give
/supply
also /supplies, /supplyorders, /commissions, /commission
the town commissions (/commissions): the pieces the towns commission from crafters, yours to deliver, and offers for your surplus
/takecraft <craft>take up a craft at the town hall: four crafts at most, two of them past level 3
/takejob <job>
also /join
take a job (at the town hall)
/tradepack [guide|routes|make|down|load|unload|sell|hire|return|unstuck]
also /tpack, /packs
your trade pack: the window - the guide, the pack in your hands, the routes and what each town pays, packing, your cart; or straight away: down, load, unload, sell, hire, return; unstuck: your hands still hold a pack that fell (after a horse or a cart seat)
/trades
also /perks, /professions
every trade: your level, rank and perks
/works
also /townworks
the town works are gone: see My town (/mytown)

Horses

CommandWhat it does
/buyhorse [number]buy a horse (at a stable)
/hcoat [#] <coat>have the stable groom your horse to another coat (40 gr.)
/hget [#|name]
also /horseget
bring a horse out where you left it
/hgivekey <player> [#]give someone the spare bridle (they may ride and tether it)
/hinfo [#|name]about a horse of yours
/hlead [#|name]
also /leadhorse
lead your horse by the reins on foot (again to let go)
/hlock [#|name]
also /tether
tether / untether your horse (a tethered horse cannot be stolen)
/hname <#> <new name>rename a horse
/horse [#|name]call your horse (BasicRP's /horse): whistles it over, or brings it out
/horsecustom
also /horselook
the horse fitting: the game's coats, manes and tails tried on your horse live at a stable, the look you like bought and kept
/horseloadthe goods your horse carries for you (also Z > Here, beside your horse)
/horses
also /myhorses
the horses you own
/hpark [#|name]
also /horsepark
leave your horse where it stands
/hrelease [#]pay the keeping fee and the fine at a stable to get an impounded horse back (yours or on a lent bridle)
/hsell <player> <price> [#]sell a horse to someone beside you
/htakekey [#]take the spare bridle back
/sellhorse <#>sell a horse back to the stable for half its price
/whistle [#|name]
also /hcall
call your horse to you, wherever it is on the map

Carts

CommandWhat it does
/buycart [number] [confirm]buy a cart or a wagon (at a cartwright)
/carts
also /mycarts
the carts you own
/cartstore
also /cartload
what the cart beside you carries: your pack's items and your sack's goods kept in it (also Z > Here)
/cfaction [#|name]open your cart to your faction, or close it again (its members may drive it)
/cget [#|name]
also /cartget
bring a cart out where you left it
/cgivekey <player> [#]give someone the spare key of a cart (they may drive and lock it)
/clock [#|name]
also /cartlock
lock / unlock your cart's reins (a locked cart cannot be driven off)
/cname <#> <new name>rename a cart
/cpark [#|name]
also /cartpark
leave your cart where it stands
/crelease [#]pay the keeping fee and the fine at a cartwright or a stable to get an impounded cart back (yours, on a lent key or your faction's)
/csell <player> <price> [#]sell a cart to someone beside you
/ctakekey [#]take a cart's spare key back
/hitch [horse #|name]
also /harness
put one of your horses in front of your cart (beside it)
/seat [n]who sits where in your cart, or move to another seat
/seizecart
also /cutreins
cut the reins of a loaded convoy cart within 3 m (15 s, nobody at its reins): a crime
/sellcart <#>sell a cart back to the cartwright for half its price
/unhitch
also /unharness
take your horses out of the cart beside you
/unstuckcart [#|name]
also /cartunstuck
pull your stuck cart free onto open ground beside you (stand near it)

Houses

CommandWhat it does
/bizfaction
also /tavernfaction
give the stall or tavern you own and stand at (or your only one) to your faction
/buyhouse [cash|bank] [a word to the town's court]buy the house you stand at (coin from your purse, or from the moneylender); in a town with a court, ask its court
/chests [metres | house]the chests of the house you own (or the tavern you run) where you stand: who may open each; the staff (/achests' rank): the chests around them - whose, who opens them, the land's ones locked to a faction or a player (/chests house: their own house's)
/decor
also /furniture
the decorations: your pieces, the catalogue, the orders, placing them
/door
also /lock
lock or unlock the door of your house, or the doors of a tavern you hold a key to
/fittingroom [move | hour | down | label <words>]
also /fitroom
rent a fitting room of your own - a dummy your customers try your wares on: set it up, move it before you, buy another hour, take it down
/furnish <player> | stoplet a player furnish your house, your room at the inn or your town for you (while you are in the realm, two hours at most)
/giveuphome [confirm]give up the home you are inside (or stand at): sold back to the town, its storage emptied first
/giveuproom [confirm]give up your room at the inn (its things wait a week at the innkeeper)
/hall [list | book <in hours> <hours> <private|public> <title> | door | guest <booking #> <First_Last> | cancel <booking #>]the hall of the business you run: its bookings, its doors, its guests
/homesthe homes of the residential quarter: each address, its free homes, price and upkeep (its way on your compass)
/houseabout the house in front of you
/housekey <player>lend a spare key of the house you stand at (F2 > My belongings > Houses does it from anywhere)
/innsupply <water|milk> <amount>buy drinking water or milk for the shelf of the tavern you run, at the innkeeper's price
/leaveproperty
also /leavehome
leave the property or home you are inside, at its door
/leaveroomleave the room you are in: back before the innkeeper (also Z > My room); a home: /leavehome
/linkdoor [house id|tavern]link the door you stand at to your house (within 15 m of its front door); /linkdoor tavern: to the tavern you run (staff: any tavern); staff: /linkdoor <id> links it to that house, at any distance
/lockdoor
also /doorlock
lock or unlock only the door you stand at (within 3 m), in a house or a tavern you hold the key to: it stays locked to all but the key holders even while the rest is open
/mybusiness
also /bizmanage
run your business: its staff, its linked places, its hall
/mybusinesses
also /businesses
the businesses you run
/myhousesyour houses, and the way to them
/myproperties
also /myhome
your home and properties (those you were given rights in too): their state, upkeep, who may come in, the way to them
/picklocktry to pick the lock of the door you stand at (a crime)
/propaccess <player | full name> <enter,storage,decorate,lock,invite | all | none>
also /paccess
what someone may do in your unit (the one you are inside or stand at the door of): come in, its storage, decorate, lock, let others in
/property
also /prop
the property you stand at or are inside: enter, leave, buy, lock, who may come in, storage, knock, sell
/propertylock
also /plock
lock or unlock the unit you are inside (or yours at the door you stand at)
/propertystore
also /pstore
the storage of the unit you are inside (its owner, and those allowed to)
/propstorehereinside your property: its storage's point set where you stand (the staff: any property)
/realroomsthe real rooms upstairs of the tavern you run: who has each, free ones
/rentroomrent a room at the inn you stand at (one a character; the deposit keeps it its first week)
/roomgo into your room at the inn (a real room: its way on your compass - its door opens for you)
/roomaccept
also /homeaccept
accept an invitation into someone's room (at their inn)
/roomassign <room #> <player> <groschen a week> [days]give a real room upstairs of the tavern you run to a player, at your price (the first days paid at once, then weekly)
/roomchest
also /homechest
the chest of your room at the inn (in the room)
/roomevict <room #>end the rental of a real room upstairs of the tavern you run (its things wait a week at the innkeeper)
/roominvite <player>
also /homeinvite
invite someone into your room (you in it; they accept at the inn)
/roomkick <player>
also /homekick
put a guest out of your room
/roomname <room #> <name|none>
also /renameroom
name a real room upstairs of the tavern you run (3 to 32 letters; none: its number again)
/roomprice <groschen a week>your tavern's weekly price for a room (the owner, at the tavern)
/roomsthe rooms of the inn you stand at: rent one, knock at one, your own (also the innkeeper > Rooms)
/sellbusiness <player> <price>offer the stall or tavern you stand at (or your only one) to a player, at your price
/sellhousesell your house back to the town for 60% of its price
/sellhouseto <player> <price>offer the house you stand at (or your only one) to a player, at your price
/shopledger [days|all]
also /bizledger
the ledger of the stall or tavern you run and stand at (or your only one): who stocked it, what of their goods sold and what it brought in
/shopmanager [add|remove|leave] [name]
also /shopmanagers
the managers of the stall or tavern you run and stand at: they stock it, price it, take goods back and empty its till
/shopstand [move | remove | time | label <words>]set up a market stand of your own in a town (a roleplay prop with your words over it: the gallery), move it in front of you, take it down, see its time or change its words
/storeroom
also /storegoods
the storeroom of the house you stand at: your pack's items and your sack's goods kept there (also Z > Here)
/takehousekey [name]take back the spare keys of your house (or the one a person holds)
/taketavernkey [name]take back the spare keys of the tavern you stand in (or the one a person holds)
/tavernkey <player>lend a spare key of the tavern you stand in (its doors and chests) - its window's Keys does it too
/unlinkdoortake the door you stand at off your house

Faction

CommandWhat it does
/attackwindow [holding] [hour 0-23]
also /raidwindow
the hours your holdings may be attacked (4 a day, from the hour set): show them, or set one
/authorityyour faction's Authority: the bank and its cap, the weekly amount line by line, its state, pacts, contract, wars, truces and when your land can be raided
/battle <war> <time>call a pitched battle in your war at a proposed time (inside the other side's attack window)
/campaign
also /warcamp
siege campaigns: coalitions, war chests, siege engines built from components, breaches - staff only while tested
/cede <war>cede the field instead of fighting the pitched battle (the caller's cost refunded, they hold the field)
/charter [revoke <id> <reason> | history [id|name] | read <id> | show <id>]
also /writ
a town's official documents: issue them (the court window), revoke one, read the registry; read or show one you carry
/citydoor [lock|unlock]
also /towndoor
lock or unlock a door of the town you hold (Kuttenberg: your ward); the City Guard's in every town
/citygate [open|close]
also /drawbridge, /portcullis
work the town's gate (its holding faction)
/claimclaim or challenge for the town you stand in (faction leaders)
/contract | /contract endyour mercenary contract: the other side, the price paid, the hired list and the end date; or end it early
/court [town]
also /towncourt
your town court: its requests, properties, citizens, treasury, officers and register
/declarewar
also /siege
declare a siege of the town you stand in (faction leaders)
/f <text>
also /fchat
your faction's chat
/factionrequest [withdraw|staff]
also /freq
your new faction awaiting approval; withdraw it (the coins back), or put it before the staff after the AI's no
/factionsthe factions of the land
/ffaith [catholic|orthodox|jewish|cuman]your religious community's faith: its service, its words (the leader sets it)
/finvite <player>take someone into your faction (the right to)
/fkit
also /kguardstuff, /uniform
your faction's uniform: choose the pieces your rank allows, slot by slot (once a day each; bound to you - never given, sold, stored or dropped)
/fmembersyour faction's members online
/fmotd <text>the faction's message of the day (the right to)
/fnotices
also /fannouncements
the staff's announcements to your faction: read them again
/foundfaction <type> <name> | <what it is about>found a faction of your own (costs 500 groschen; on some servers the staff approve it first)
/fquitleave your faction
/frankedit new <name> | delete <n> | up <n> | down <n> | perm <n> <right> <on|off>make, remove, order your faction's ranks and set their rights
/frankname <rank number> <name>rename a rank below yours (the right to edit the ranks)
/franksyour faction's ranks, wages and rights
/fsetrank <player> <rank number>
also /frank
promote or demote a member below your rank (the right to)
/ftreasury [deposit|withdraw <amount|all> [bank] | log]
also /fbank
your faction's coffers: anyone pays in; drawing and the ledger by right
/funinvite <player>
also /fkick
remove a member of a lower rank (the right to)
/fwage <rank number> <amount>set a rank's wage per payday (the right to)
/hire <company> [days] | /hire accept <faction>offer a mercenary company a contract of 1 to 30 days (30 if not said; 500 groschen a head of its roster for the whole contract, paid up front), or accept one
/join <war> <attacker|defender>join a war as an ally of one side (an alliance at least 7 days older than the war)
/pact offer|accept|decline|withdraw|break <faction> <nap|trade|alliance>pacts with another faction: a non-aggression pact, a trade agreement, an alliance (Authority)
/peace <faction> [surrender]offer peace (the war ends when the other side offers it too), or surrender
/realm
also /influence, /renown
the towns' influence, the houses of the land, and your renown
/service [stop]
also /mass, /pray, /rite
lead your religious community's service where you stand (twice a day): who stays within 50 m for its five minutes is blessed for an hour
/skirmish <faction> [time] [where or why] | /skirmish accept|decline|withdraw <faction>offer another faction an agreed skirmish (free, nothing at stake), or answer one
/tdeposit <amount|all> [bank]
also /tgive
give coin into the treasury of the town you stand in (its court), from the purse or the account
/territory
also /towns
the towns and who holds them (leaders claim them here)
/time accept <war> | /time counter <war> <new time>answer a proposed battle or siege time
/togfhide / show your faction chat
/war declare <faction> <casus belli and war goals>declare war on a faction (Authority; the FM approve it)
/wardsKuttenberg's wards and who holds them

Law

CommandWhat it does
/absolve <player>absolve a branded penitent (the parish's preachers)
/banditrythe news of banditry: the raids, the brigands' camps and the roads barred, with how far they are
/brigands
also /bandits
where the brigands were last seen (the bailiff pays a head price)
/carry <player>
also /shoulder
the watch: carry someone bound or knocked out over your shoulder (again, or /putdown, to set them down)
/cimpound [amount] [reason]impound the cart beside you (nobody in it), with a fine to pay at a cartwright or a stable (the watch)
/clearwanted <notice id> [reason]take a notice down (the watch; the staff on duty, Admin and above: any notice)
/confiscate <player id>take the arms, armour and groschen of someone wanted or under an unpaid fine, within 5 m - for the factions the staff allow it
/detain <player>
also /watchwindow
the watch's window over someone: bind, lead, carry, search, fine, pillory, wanted, letters
/escort <player>
also /lead
lead a bound person beside you (the watch, the town's court; again to let go)
/fine <player> <amount> <reason>fine someone (the watch)
/himpound [amount] [reason]impound the horse beside you, with a fine to pay at the stable (the watch)
/lawwindow
also /lawmenu
the Law window: the people, horses and carts around you, the impound lot (the watch)
/oath [accept|refuse|renounce] - the Lord: /oath swear <faction id> | revokethe Right of the Sword: your faction's oath as a lordship's Constables
/pillory <player> <minutes> <crime>
also /jail
put a convict in the stocks (the watch, at a pillory)
/prisoner <player> <kneel | sit | stand | lead | gag | ungag>the one you hold bound: kneel them, sit them down, stand them up, lead them by the rope, gag them
/putdownset down the one you carry (the watch's /carry)
/raida raid on another faction's holding: declare one, call it off, withdraw, or the hours it may begin (Authority); where that system is off, news of a war band marching on a town
/record <First_Last>someone's convictions (the Watch)
/release <player>
also /unbind
untie someone (never yourself)
/reportrobreport the robbery you suffered to the watch (within 30 minutes): a wanted notice goes up
/restrain <player>
also /bind
bind someone's hands (the watch at once; anyone else if they accept)
/search <player>the watch: go through a player's pack and sack for contraband (and confiscate it)
/tbanish <First_Last> <days> <reason>banish someone from the town you stand in (its court)
/tcell <player> <minutes> <reason>the town's cell (its pillory's stocks) for a bound one beside you
/tfine <player> <amount> <reason>a fine of the town's court to one beside you, into the town's treasury
/trial <player> <charge>try someone before the Bailiff's Court (Watch officers; a town's court officers in their town)
/twanted <First_Last|id> <reason>put someone on the wanted list of the town you stand in (its court)
/verdictthe verdict of the trial you hold
/wanted <First_Last|id> <bounty> <crime>post a bounty notice (the watch)
/wantedlist [page | name | #crime id]
also /bounties
the bounty notices on the board (the watch and the staff: every notice, in a window)
/warbandnews of a war band marching on a town

Party

CommandWhat it does
/disbandend your party (leader)
/invite <player>invite someone to your party
/leader <player>hand the lead over (leader)
/leaveleave your party
/p <text>to your party, wherever they are
/pkick <player>remove a member (leader)

Account

CommandWhat it does
/code <6-digit code or recovery code>your two-factor code, when the gate asks for it
/login <password>log in to this name
/register <password> <e-mail>make this name yours

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.