Reference
Every command
All 373 commands a player can use, by category. You rarely need them - F2 and the townsfolk cover nearly everything - but they are all listed here.
General
| Command | What it does |
|---|---|
/accept | accept the offer made to you (or a party invitation) |
/adminsalso /staff | the staff online |
/cancelreportalso /unreport | cancel the report you sent to the staff |
/citizenalso /citizenship | your citizenship: your town, your rank, what it gives (at a town hall: register) |
/clearmarkalso /clearmarks | drop every mark of yours: off the compass, out of the world |
/contraherbs | stop (or start again) picking up the contraband's herbs and pieces when you gather or butcher |
/coordsalso /pos, /where | where you stand: the coordinates to send the staff (they go there with /tpc) |
/decline | refuse the offer made to you |
/deeds [player]also /achievements, /feats | your deeds (achievements) - or another's |
/help [category]also /commands | this list |
/helpmenu | the help menu (also F8) |
/language [en|fr|es|ru|cs|pl|it|tr|server]also /lang | the language you read the game in (F8 Settings too) |
/mats | the mapping materials you were asked for (F2 > Mapping materials) |
/meet <id> [name] | tell your name to the player (within 20 m), or give them a name of your own: it shows over their head on your screen from then on |
/menualso /mainmenu | your own menu: everything without commands (also F2) |
/minigames | turn the gathering and butchering minigames off (the work then takes four times as long, the full yield) - again to turn them back on |
/music [on | off | volume 0-100 | radius <m>]also /musique | the music of taverns and music zones: on or off for you, your own volume, the reach of the music you run here (lower only) - alone: what plays here |
/mytown [town]also /town | My town: the town you stand in (else yours) - its rulers, your citizenship, its warehouse, its work, the trades and crafts, your dues, its court |
/placesalso /nearest | the banks, stables and other places nearest to you |
/quest <list | tick <id> <n> | done <id> | abandon <id> | accept <id> | decline <id>> | your quests from the chat: tick an objective, finish, give up, take an offer |
/questsalso /questlog, /myquests | the quests' window: your quests, those offered to you, those you wrote, a new one |
/report <what happened>also /helpme | reach the staff |
/rprequest [list | read <#> | new <faction|item|general> <title> | <text> | reply <#> <text> | close <#>]also /ticket | roleplay requests to the staff - on the account site only for now (account.kcdroleplay.com/#/requests) |
/rulesalso /pravila | read the server's rules |
/settingsalso /options, /parametres | your settings: keys, interface, names over heads, chat, minigames (also on the action wheel) |
/simplechat | use KCD:MP's own chat instead of the server's (if typing greys your screen); again to come back |
/skiptutorialalso /skiptour | leave the tour (the first steps) - /tutorial takes it again |
/sleep | rest in a house you hold a key to, in your room at an inn, or at an inn (a bed for a few groschen): your energy comes back in a minute, and your health with it (once every half hour, never in a fight) |
/storealso /premium | the premium store: the early packs, KP Points |
/stuck | caught in the scenery? back to the nearest moneylender (once every 10 minutes) |
/tips | turn the tips and the HUD help line on or off |
/title [deed|off|sir|bailiff] | wear a title one of your deeds gives (or none); a Bailiff who is a knight: Sir or Bailiff before the name |
/togglehud <party|clock|help|signs|chat>also /hud | hide or show parts of your screen: party, clock, help, signs, chat |
/townboard [take <n> | list <quest id> <hours> [takers] | withdraw | extend <hours>]also /taskboard | the Town Task Manager's board beside you: take a task, pin one of your quests (50 gr. for 6 h, up to 3 days), withdraw or extend it |
/tutorial | the tour of a town again: its places, the trades, F2 |
/uireset | close every window of the interface stuck on your screen and give the keys back to the game |
Character
| Command | What it does |
|---|---|
/changecharalso /switchchar | back to your character list |
/effectsalso /fx | what works on you now: a draught, its crash, a craving, a blessing - and the time left |
/journeyalso /travel | at a road's end, the coach to the other land: the fare, then the road |
/lookalso /barber | change your hair and beard at the barber's - always free |
/myck <your full name> [| epitaph] | end your own character for good (a character kill) |
/perkreset [confirm]also /respec | forget every perk of your character and get its perk points back (a Perk reset token of the store) |
/restylealso /newface | a new face, skin and body at the barber's: free once per character, then an appearance token |
/statsalso /character | your character |
Chat
| Command | What it does |
|---|---|
/addwhisper <player|list|clear>also /aw | your whisper group (for /gw) |
/ame <action> | an action over your head only |
/amy <thing> | a /my over your head only |
/autogrammar | capitals and full stops added for you (on by default) |
/autolow | your plain chat and emotes go low (4 m) - again to turn off |
/autolower | your plain chat and emotes go lower (2.5 m) |
/b <text>also /hrp | local out-of-character (15 m) |
/blockpm <player> | block / unblock someone's PMs |
/blow <text>also /lowb | local out-of-character, close by (4 m) |
/brightooc | a brighter grey for /b lines |
/classicdo | see /do in GTA's classic green |
/do <description> | * The door is barred. (( Jan ))* |
/dolong <description> | a /do seen far |
/dolow <description>also /dol | a /do seen close by |
/dolower <description> | a /do seen very close |
/gw <text>also /groupwhisper | whisper to your whisper group |
/highlight <player> | highlight everything someone says (again to stop) |
/highlightword <word> | highlight lines with a word (your name?) - again to stop |
/low <text>also /l | speak low (4 m) |
/lower <text>also /lr | speak very low (2.5 m) |
/lowerto <id> <text>also /lrto, /tolower | speak very low to someone |
/lowertore <text>also /lrtore | answer very low |
/lowto <id> <text>also /lto, /tolow | speak low to someone |
/lowtore <text>also /ltore, /relto | answer low |
/me <action> | * Jan draws a knife |
/melong <action> | an action seen far (25 m) |
/melow <action>also /mel | an action seen close by (4 m) |
/melower <action> | an action seen very close (2.5 m) |
/mute <player> [minutes] | mute a player for yourself alone (their chat and voice) - the staff: silence their chat for everyone |
/my <thing and its state> | * Jan's cloak is soaked |
/mylong <thing> | a /my seen far |
/mylow <thing> | a /my seen close by |
/ooc <text>also /outofchar, /o | global out-of-character (when open) |
/players | how many players are online (the names: Tab) |
/pm <player> <text>also /mp | a private out-of-character message |
/pma <admin> <text>also /pmadmin | a private message to a staff member on duty |
/re <text>also /rpm, /pmr | answer the last private message |
/s <text>also /shout, /sh | shout (25 m) |
/shoutto <id> <text>also /sto, /toshout | shout at someone |
/shouttore <text>also /store, /resto | shout your answer |
/so <sound> | * Sound: a bell tolls (( Jan ))* |
/solow <sound> | a sound heard close by |
/t <text>also /say | speak (the plain chat does the same) |
/to <id[,id,id]> <text> | speak to someone - they see it highlighted |
/togglepmalso /togpm | turn your private messages off / on |
/tore <text>also /reto | answer whoever last spoke to you |
/w <player> <text>also /whisper, /whisp, /ch | whisper to someone beside you |
/wre <text>also /wr, /whisperrespond | whisper back to the last one who whispered to you |
Roleplay
| Command | What it does |
|---|---|
/alias [name | off] | the name you are introduced as: those you meet from then on learn it instead of your own name (/alias off to give your true name again) |
/allowloot <player|all|off>also /letloot | when you have fallen: let someone (or anyone) search your body |
/anim <name> | stopalso /emote | a gesture everyone around sees (hold G for the wheel) |
/bandage [player]also /treat | bind someone's wounds (or your own) with a bandage |
/burnletter <letter #> | destroy a letter |
/chance <1-99> | an attempt with a given chance of success |
/chroniclealso /lore | the realm's chronicle: its history and its news (also F2) |
/createscene <time> <what is seen here>also /scene | leave a floating scene where you stand for others to role-play around, for as long as you say (30m, 2h, 5d) |
/crest [faction]also /arms | compose your coat of arms - or your faction's |
/datealso /time | the hour and the date, and the server's time |
/describe <how you look> | what others read when they /examine you |
/dice | roll a die |
/dicegame <player> [stake] [1-4 game]also /challenge | challenge someone beside you to the game's dice, at a dice table |
/diceleague | this week's dice league of the taverns |
/dicequit | give up the game of dice you are playing (Esc does too) |
/document <#> | read one of your documents (an Admin: any, and /document void <#> <reason>) |
/documents | your documents: the agreements you signed, the drafts you are having signed |
/duel <player> [groschen] | accept | decline | yieldalso /spar | a sparring duel: nobody dies, the loser is spared and both are healed |
/e <name>also /emote | play an emote (F6 lists them) |
/emotefav [name | clear]also /efav | put an emote on your wheel (G) or take it off - alone: your wheel |
/emotes | the emote menu (F6) |
/enemy <player> | /enemy off <player> | /enemy | name an ally an enemy: the alliance no longer shields them from you (nor you from them) for 30 minutes |
/examine <player>also /ex | look someone over |
/fitting | step up to a fitting dummy beside you - your own, or a craftsman's wares, tried on a dummy with your own face |
/flipcoinalso /flip, /coin | flip a groschen |
/hood | pull your hood up or down (your worn hood, or one you carry) |
/infirmaryalso /tend | be treated at an infirmary, beside the infirmarian: full health, bleeding and wounds - a few groschen, once every ten minutes, never in a fight |
/letter [seal] <First_Last> <text> | send a letter by courier (to anyone, even away) |
/letters [new] | your letters |
/loot <player id> | go through a fallen player's belongings within 5 m - for the factions the staff allow it |
/lute [song number or name] | play the lute you carry: the pose, the lute in your hands and a song heard within 20 m (move to stop) |
/mask | put your mask on or take it off (visor down or up, hood up or down) while you wear a mask hood or a visored helmet: masked, others see you as \"Masked stranger\" |
/pavise | set up the pavise you carry in front of you (10 s), or take yours up when beside it - B and the wheel (Z) do the same |
/read <letter #> | read a letter |
/removescene [id]also /delscene | take down a scene of yours (the nearest, or by its number) |
/rob <player id> | go through the belongings of someone within 5 m - with the staff's leave; a crime, once every 30 minutes |
/roll [min] [max] | roll a number (1-100 unless told otherwise) |
/scenes | the scenes around you, and who set them |
/searchletters <player> [read|take <letter #>] | go through the letters of someone bound, knocked out or fallen beside you: read them, take one |
/showletter <letter #> <player> | show one of your letters to someone beside you (they read it; a way to have a letter read to you) |
/stopemotealso /stopanim | your character stuck in a pose or an animation (a raised arm after fishing...): stop it - stand still a moment |
[drink]also /mug | in a tavern: pour a drink you carry into a tankard and drink it in your hand, as the others see (up to 4 of it, a sip each); beside a tankard of yours set down, take it back |
/tjoin [id] | enter a tournament's roster |
/tournament | the tournament desk - every tournament on one panel |
/tourney <join|leave|info|open|start|next|cancel|fee|prize|arena|forfeit|skip|remove|board|bracketboard> [id] | the duel tournaments: join, leave, info - most verbs take a leading tournament id |
/treasure [buy]also /treasuremap | your treasure map (bought in a tavern) |
/try <action>also /attempt | attempt something - fortune decides (50%) |
/tryon | stand a tailor's dummy with your own face before you and try the crafts' clothes on it |
/tyield | yield the tournament match you are fighting |
/viewbracket [id]also /bracket | a tournament's bracket on your screen - the id picks one, yours without it |
/voicelevel [1-3|name]also /voice | how loud you speak - whisper, talk or shout; with nothing, the levels and the one you are at |
/yell <announcement>also /herald, /crier | beside a herald: have him announce your news to the whole realm - once a day, paid |
Money
| Command | What it does |
|---|---|
/ahalso /auction | the auction house: talk to its auctioneer, or this beside him |
/ahfee <percent> | the cut of the auction house beside you (its town's head, its faction's leading ranks) |
/autoupkeep | Early Founders: turn the standing order for your upkeep on or off |
/balance | your account at the moneylender |
/deposit <amount|all> | leave coins with the moneylender |
/pay <player> <amount> | hand coins to someone beside you |
/payfine [number|all]also /fines | your unpaid fines, paid at a moneylender |
/pursealso /money | count your coins |
/transfer <First_Last> <amount> | a bill of exchange to another character's account |
/upkeep | what you own, its weekly upkeep, and where to pay it |
/withdraw <amount|all> | take coins from the moneylender |
Jobs
| Command | What it does |
|---|---|
/acceptcall <id> | take a traveller's call (coachmen) |
/activejob <trade> | which of your trades is shown first (all of them work) |
/butcheralso /skin, /gut | butcher the beast you brought down (game: meat, hides, antlers) |
/callcoach <where to>also /calltaxi, /coach | call a coachman to drive you somewhere |
/calls | the travellers waiting for a coach (coachmen) |
/cancelcoach | call off your coach |
/cancelparcel | give up the parcel you carry |
/coachduty | ply for hire as a coachman (a horse or a cart of your own): travellers wait at the inns and stables |
/contracts | the town's contracts board (sealed letters, the bailiff's price on brigands), and yours |
/craft | make goods at a forge, an armourer's anvil, a tailor's or bowyer's bench, a goldsmith's bench, an apothecary's bench, a kitchen or a tavern's brewing vat |
/dropfare | let the waiting traveller go (coachmen): another comes |
/endpatrol | stop your round |
/fare <player> <price> | ask the traveller for the fare (coachmen) |
/farmalso /fields | your fields: the farm window (the strips, the crops, the fields you own) |
/gamealso /hunting | the nearest hunting ground, and your licence |
/gatheralso /chop, /dig, /pick, /fish | work the woodland, mine, meadow or water you stand at |
/givelicence <player> [days]also /givelicense | a lord: give a player a hunting licence |
/hotspot | where the fish bite best this hour |
/howtowork [woodcutter|miner]also /toolwork | how the woodcutter and the miner work with their tools |
/jobalso /work | your job: level, pay, what to do next |
/jobhelp [job] | how a job works |
/jobs | every job, and your level in each |
/licencealso /license, /huntlicence | buy a week's hunting licence (at a huntsman's lodge) |
/lumber [stop|unstuck]also /lumberjack | the lumberjack's work: how it goes, the nearest felling area and yard on your map; stop: stop the task; unstuck: free your hands |
/marketalso /prices | what the market pays for goods today |
/masterpiece | present a masterpiece of your trade (level 8, at a town clerk) |
/merchant | the Merchant job's window (also from any convoy master) |
/orderbookalso /craftorders | your own order book: the work a craftsman has taken on at his fitting room and the work you have ordered of one - what is made, what is owed, and the handing over (the TOWNS' commissions are /commissions) |
/orders | the town's work board (My town > Work): daily work orders, town commissions, trade packs, contracts |
/parcelalso /deliver | the courier's board: choose a parcel to deliver (couriers, at a town hall) |
/patrol | walk the night round (night watchmen, after dusk, in a town) - also F2 > Work and the Z menu |
/profgearalso /gear | the profession equipment: what you wear, and which buffs it gives now |
/quitcraft <craft> [confirm]also /dropcraft | give up a craft (it costs half the levels made in it) |
/quitjob [trade] [confirm] | give up a trade (it costs half the levels made in it) |
/recipes | everything the crafts can make |
/revokelicence <player>also /revokelicense | a lord: take back a player's hunting licence |
/sackalso /goods, /load | what you have gathered, and how much more you can carry |
/sellgoods [good|all] [amount]also /sell | sell your gathered goods (at a market) |
/skills | your skills and what they give |
/supplyalso /supplies, /supplyorders, /commissions, /commission | the town commissions (/commissions): the pieces the towns commission from crafters, yours to deliver, and offers for your surplus |
/takecraft <craft> | take up a craft at the town hall: four crafts at most, two of them past level 3 |
/takejob <job>also /join | take a job (at the town hall) |
/tradepack [guide|routes|make|down|load|unload|sell|hire|return|unstuck]also /tpack, /packs | your trade pack: the window - the guide, the pack in your hands, the routes and what each town pays, packing, your cart; or straight away: down, load, unload, sell, hire, return; unstuck: your hands still hold a pack that fell (after a horse or a cart seat) |
/tradesalso /perks, /professions | every trade: your level, rank and perks |
/worksalso /townworks | the town works are gone: see My town (/mytown) |
Horses
| Command | What it does |
|---|---|
/buyhorse [number] | buy a horse (at a stable) |
/hcoat [#] <coat> | have the stable groom your horse to another coat (40 gr.) |
/hget [#|name]also /horseget | bring a horse out where you left it |
/hgivekey <player> [#] | give someone the spare bridle (they may ride and tether it) |
/hinfo [#|name] | about a horse of yours |
/hlead [#|name]also /leadhorse | lead your horse by the reins on foot (again to let go) |
/hlock [#|name]also /tether | tether / untether your horse (a tethered horse cannot be stolen) |
/hname <#> <new name> | rename a horse |
/horse [#|name] | call your horse (BasicRP's /horse): whistles it over, or brings it out |
/horsecustomalso /horselook | the horse fitting: the game's coats, manes and tails tried on your horse live at a stable, the look you like bought and kept |
/horseload | the goods your horse carries for you (also Z > Here, beside your horse) |
/horsesalso /myhorses | the horses you own |
/hpark [#|name]also /horsepark | leave your horse where it stands |
/hrelease [#] | pay the keeping fee and the fine at a stable to get an impounded horse back (yours or on a lent bridle) |
/hsell <player> <price> [#] | sell a horse to someone beside you |
/htakekey [#] | take the spare bridle back |
/sellhorse <#> | sell a horse back to the stable for half its price |
/whistle [#|name]also /hcall | call your horse to you, wherever it is on the map |
Carts
| Command | What it does |
|---|---|
/buycart [number] [confirm] | buy a cart or a wagon (at a cartwright) |
/cartsalso /mycarts | the carts you own |
/cartstorealso /cartload | what the cart beside you carries: your pack's items and your sack's goods kept in it (also Z > Here) |
/cfaction [#|name] | open your cart to your faction, or close it again (its members may drive it) |
/cget [#|name]also /cartget | bring a cart out where you left it |
/cgivekey <player> [#] | give someone the spare key of a cart (they may drive and lock it) |
/clock [#|name]also /cartlock | lock / unlock your cart's reins (a locked cart cannot be driven off) |
/cname <#> <new name> | rename a cart |
/cpark [#|name]also /cartpark | leave your cart where it stands |
/crelease [#] | pay the keeping fee and the fine at a cartwright or a stable to get an impounded cart back (yours, on a lent key or your faction's) |
/csell <player> <price> [#] | sell a cart to someone beside you |
/ctakekey [#] | take a cart's spare key back |
/hitch [horse #|name]also /harness | put one of your horses in front of your cart (beside it) |
/seat [n] | who sits where in your cart, or move to another seat |
/seizecartalso /cutreins | cut the reins of a loaded convoy cart within 3 m (15 s, nobody at its reins): a crime |
/sellcart <#> | sell a cart back to the cartwright for half its price |
/unhitchalso /unharness | take your horses out of the cart beside you |
/unstuckcart [#|name]also /cartunstuck | pull your stuck cart free onto open ground beside you (stand near it) |
Houses
| Command | What it does |
|---|---|
/bizfactionalso /tavernfaction | give the stall or tavern you own and stand at (or your only one) to your faction |
/buyhouse [cash|bank] [a word to the town's court] | buy the house you stand at (coin from your purse, or from the moneylender); in a town with a court, ask its court |
/chests [metres | house] | the chests of the house you own (or the tavern you run) where you stand: who may open each; the staff (/achests' rank): the chests around them - whose, who opens them, the land's ones locked to a faction or a player (/chests house: their own house's) |
/decoralso /furniture | the decorations: your pieces, the catalogue, the orders, placing them |
/dooralso /lock | lock or unlock the door of your house, or the doors of a tavern you hold a key to |
/fittingroom [move | hour | down | label <words>]also /fitroom | rent a fitting room of your own - a dummy your customers try your wares on: set it up, move it before you, buy another hour, take it down |
/furnish <player> | stop | let a player furnish your house, your room at the inn or your town for you (while you are in the realm, two hours at most) |
/giveuphome [confirm] | give up the home you are inside (or stand at): sold back to the town, its storage emptied first |
/giveuproom [confirm] | give up your room at the inn (its things wait a week at the innkeeper) |
/hall [list | book <in hours> <hours> <private|public> <title> | door | guest <booking #> <First_Last> | cancel <booking #>] | the hall of the business you run: its bookings, its doors, its guests |
/homes | the homes of the residential quarter: each address, its free homes, price and upkeep (its way on your compass) |
/house | about the house in front of you |
/housekey <player> | lend a spare key of the house you stand at (F2 > My belongings > Houses does it from anywhere) |
/innsupply <water|milk> <amount> | buy drinking water or milk for the shelf of the tavern you run, at the innkeeper's price |
/leavepropertyalso /leavehome | leave the property or home you are inside, at its door |
/leaveroom | leave the room you are in: back before the innkeeper (also Z > My room); a home: /leavehome |
/linkdoor [house id|tavern] | link the door you stand at to your house (within 15 m of its front door); /linkdoor tavern: to the tavern you run (staff: any tavern); staff: /linkdoor <id> links it to that house, at any distance |
/lockdooralso /doorlock | lock or unlock only the door you stand at (within 3 m), in a house or a tavern you hold the key to: it stays locked to all but the key holders even while the rest is open |
/mybusinessalso /bizmanage | run your business: its staff, its linked places, its hall |
/mybusinessesalso /businesses | the businesses you run |
/myhouses | your houses, and the way to them |
/mypropertiesalso /myhome | your home and properties (those you were given rights in too): their state, upkeep, who may come in, the way to them |
/picklock | try to pick the lock of the door you stand at (a crime) |
/propaccess <player | full name> <enter,storage,decorate,lock,invite | all | none>also /paccess | what someone may do in your unit (the one you are inside or stand at the door of): come in, its storage, decorate, lock, let others in |
/propertyalso /prop | the property you stand at or are inside: enter, leave, buy, lock, who may come in, storage, knock, sell |
/propertylockalso /plock | lock or unlock the unit you are inside (or yours at the door you stand at) |
/propertystorealso /pstore | the storage of the unit you are inside (its owner, and those allowed to) |
/propstorehere | inside your property: its storage's point set where you stand (the staff: any property) |
/realrooms | the real rooms upstairs of the tavern you run: who has each, free ones |
/rentroom | rent a room at the inn you stand at (one a character; the deposit keeps it its first week) |
/room | go into your room at the inn (a real room: its way on your compass - its door opens for you) |
/roomacceptalso /homeaccept | accept an invitation into someone's room (at their inn) |
/roomassign <room #> <player> <groschen a week> [days] | give a real room upstairs of the tavern you run to a player, at your price (the first days paid at once, then weekly) |
/roomchestalso /homechest | the chest of your room at the inn (in the room) |
/roomevict <room #> | end the rental of a real room upstairs of the tavern you run (its things wait a week at the innkeeper) |
/roominvite <player>also /homeinvite | invite someone into your room (you in it; they accept at the inn) |
/roomkick <player>also /homekick | put a guest out of your room |
/roomname <room #> <name|none>also /renameroom | name a real room upstairs of the tavern you run (3 to 32 letters; none: its number again) |
/roomprice <groschen a week> | your tavern's weekly price for a room (the owner, at the tavern) |
/rooms | the rooms of the inn you stand at: rent one, knock at one, your own (also the innkeeper > Rooms) |
/sellbusiness <player> <price> | offer the stall or tavern you stand at (or your only one) to a player, at your price |
/sellhouse | sell your house back to the town for 60% of its price |
/sellhouseto <player> <price> | offer the house you stand at (or your only one) to a player, at your price |
/shopledger [days|all]also /bizledger | the ledger of the stall or tavern you run and stand at (or your only one): who stocked it, what of their goods sold and what it brought in |
/shopmanager [add|remove|leave] [name]also /shopmanagers | the managers of the stall or tavern you run and stand at: they stock it, price it, take goods back and empty its till |
/shopstand [move | remove | time | label <words>] | set up a market stand of your own in a town (a roleplay prop with your words over it: the gallery), move it in front of you, take it down, see its time or change its words |
/storeroomalso /storegoods | the storeroom of the house you stand at: your pack's items and your sack's goods kept there (also Z > Here) |
/takehousekey [name] | take back the spare keys of your house (or the one a person holds) |
/taketavernkey [name] | take back the spare keys of the tavern you stand in (or the one a person holds) |
/tavernkey <player> | lend a spare key of the tavern you stand in (its doors and chests) - its window's Keys does it too |
/unlinkdoor | take the door you stand at off your house |
Faction
| Command | What it does |
|---|---|
/attackwindow [holding] [hour 0-23]also /raidwindow | the hours your holdings may be attacked (4 a day, from the hour set): show them, or set one |
/authority | your faction's Authority: the bank and its cap, the weekly amount line by line, its state, pacts, contract, wars, truces and when your land can be raided |
/battle <war> <time> | call a pitched battle in your war at a proposed time (inside the other side's attack window) |
/campaignalso /warcamp | siege campaigns: coalitions, war chests, siege engines built from components, breaches - staff only while tested |
/cede <war> | cede the field instead of fighting the pitched battle (the caller's cost refunded, they hold the field) |
/charter [revoke <id> <reason> | history [id|name] | read <id> | show <id>]also /writ | a town's official documents: issue them (the court window), revoke one, read the registry; read or show one you carry |
/citydoor [lock|unlock]also /towndoor | lock or unlock a door of the town you hold (Kuttenberg: your ward); the City Guard's in every town |
/citygate [open|close]also /drawbridge, /portcullis | work the town's gate (its holding faction) |
/claim | claim or challenge for the town you stand in (faction leaders) |
/contract | /contract end | your mercenary contract: the other side, the price paid, the hired list and the end date; or end it early |
/court [town]also /towncourt | your town court: its requests, properties, citizens, treasury, officers and register |
/declarewaralso /siege | declare a siege of the town you stand in (faction leaders) |
/f <text>also /fchat | your faction's chat |
/factionrequest [withdraw|staff]also /freq | your new faction awaiting approval; withdraw it (the coins back), or put it before the staff after the AI's no |
/factions | the factions of the land |
/ffaith [catholic|orthodox|jewish|cuman] | your religious community's faith: its service, its words (the leader sets it) |
/finvite <player> | take someone into your faction (the right to) |
/fkitalso /kguardstuff, /uniform | your faction's uniform: choose the pieces your rank allows, slot by slot (once a day each; bound to you - never given, sold, stored or dropped) |
/fmembers | your faction's members online |
/fmotd <text> | the faction's message of the day (the right to) |
/fnoticesalso /fannouncements | the staff's announcements to your faction: read them again |
/foundfaction <type> <name> | <what it is about> | found a faction of your own (costs 500 groschen; on some servers the staff approve it first) |
/fquit | leave your faction |
/frankedit new <name> | delete <n> | up <n> | down <n> | perm <n> <right> <on|off> | make, remove, order your faction's ranks and set their rights |
/frankname <rank number> <name> | rename a rank below yours (the right to edit the ranks) |
/franks | your faction's ranks, wages and rights |
/fsetrank <player> <rank number>also /frank | promote or demote a member below your rank (the right to) |
/ftreasury [deposit|withdraw <amount|all> [bank] | log]also /fbank | your faction's coffers: anyone pays in; drawing and the ledger by right |
/funinvite <player>also /fkick | remove a member of a lower rank (the right to) |
/fwage <rank number> <amount> | set a rank's wage per payday (the right to) |
/hire <company> [days] | /hire accept <faction> | offer a mercenary company a contract of 1 to 30 days (30 if not said; 500 groschen a head of its roster for the whole contract, paid up front), or accept one |
/join <war> <attacker|defender> | join a war as an ally of one side (an alliance at least 7 days older than the war) |
/pact offer|accept|decline|withdraw|break <faction> <nap|trade|alliance> | pacts with another faction: a non-aggression pact, a trade agreement, an alliance (Authority) |
/peace <faction> [surrender] | offer peace (the war ends when the other side offers it too), or surrender |
/realmalso /influence, /renown | the towns' influence, the houses of the land, and your renown |
/service [stop]also /mass, /pray, /rite | lead your religious community's service where you stand (twice a day): who stays within 50 m for its five minutes is blessed for an hour |
/skirmish <faction> [time] [where or why] | /skirmish accept|decline|withdraw <faction> | offer another faction an agreed skirmish (free, nothing at stake), or answer one |
/tdeposit <amount|all> [bank]also /tgive | give coin into the treasury of the town you stand in (its court), from the purse or the account |
/territoryalso /towns | the towns and who holds them (leaders claim them here) |
/time accept <war> | /time counter <war> <new time> | answer a proposed battle or siege time |
/togf | hide / show your faction chat |
/war declare <faction> <casus belli and war goals> | declare war on a faction (Authority; the FM approve it) |
/wards | Kuttenberg's wards and who holds them |
Law
| Command | What it does |
|---|---|
/absolve <player> | absolve a branded penitent (the parish's preachers) |
/banditry | the news of banditry: the raids, the brigands' camps and the roads barred, with how far they are |
/brigandsalso /bandits | where the brigands were last seen (the bailiff pays a head price) |
/carry <player>also /shoulder | the watch: carry someone bound or knocked out over your shoulder (again, or /putdown, to set them down) |
/cimpound [amount] [reason] | impound the cart beside you (nobody in it), with a fine to pay at a cartwright or a stable (the watch) |
/clearwanted <notice id> [reason] | take a notice down (the watch; the staff on duty, Admin and above: any notice) |
/confiscate <player id> | take the arms, armour and groschen of someone wanted or under an unpaid fine, within 5 m - for the factions the staff allow it |
/detain <player>also /watchwindow | the watch's window over someone: bind, lead, carry, search, fine, pillory, wanted, letters |
/escort <player>also /lead | lead a bound person beside you (the watch, the town's court; again to let go) |
/fine <player> <amount> <reason> | fine someone (the watch) |
/himpound [amount] [reason] | impound the horse beside you, with a fine to pay at the stable (the watch) |
/lawwindowalso /lawmenu | the Law window: the people, horses and carts around you, the impound lot (the watch) |
/oath [accept|refuse|renounce] - the Lord: /oath swear <faction id> | revoke | the Right of the Sword: your faction's oath as a lordship's Constables |
/pillory <player> <minutes> <crime>also /jail | put a convict in the stocks (the watch, at a pillory) |
/prisoner <player> <kneel | sit | stand | lead | gag | ungag> | the one you hold bound: kneel them, sit them down, stand them up, lead them by the rope, gag them |
/putdown | set down the one you carry (the watch's /carry) |
/raid | a raid on another faction's holding: declare one, call it off, withdraw, or the hours it may begin (Authority); where that system is off, news of a war band marching on a town |
/record <First_Last> | someone's convictions (the Watch) |
/release <player>also /unbind | untie someone (never yourself) |
/reportrob | report the robbery you suffered to the watch (within 30 minutes): a wanted notice goes up |
/restrain <player>also /bind | bind someone's hands (the watch at once; anyone else if they accept) |
/search <player> | the watch: go through a player's pack and sack for contraband (and confiscate it) |
/tbanish <First_Last> <days> <reason> | banish someone from the town you stand in (its court) |
/tcell <player> <minutes> <reason> | the town's cell (its pillory's stocks) for a bound one beside you |
/tfine <player> <amount> <reason> | a fine of the town's court to one beside you, into the town's treasury |
/trial <player> <charge> | try someone before the Bailiff's Court (Watch officers; a town's court officers in their town) |
/twanted <First_Last|id> <reason> | put someone on the wanted list of the town you stand in (its court) |
/verdict | the verdict of the trial you hold |
/wanted <First_Last|id> <bounty> <crime> | post a bounty notice (the watch) |
/wantedlist [page | name | #crime id]also /bounties | the bounty notices on the board (the watch and the staff: every notice, in a window) |
/warband | news of a war band marching on a town |
Party
| Command | What it does |
|---|---|
/disband | end your party (leader) |
/invite <player> | invite someone to your party |
/leader <player> | hand the lead over (leader) |
/leave | leave your party |
/p <text> | to your party, wherever they are |
/pkick <player> | remove a member (leader) |
Account
| Command | What it does |
|---|---|
/code <6-digit code or recovery code> | your two-factor code, when the gate asks for it |
/login <password> | log in to this name |
/register <password> <e-mail> | make this name yours |
