Crafting
Parts, professions and costs
How the crafts depend on each other: the parts each one makes, the three-professions limit, what a piece costs and how it trains you, and the rare finds of the high levels. For crafters planning their climb.
The parts
| Part | Made by | From level | Needs | Used by |
|---|---|---|---|---|
| leather ×2 | Tailoring or Tailoring | 1 | 1 hides | Smithing, Tailoring, Bowyery |
| padding ×2 | Tailoring | 2 | 3 nettles, 1 leather | Armouring, Tailoring, Alchemy |
| bowstrings ×3 | Bowyery | 1 | 1 hides, 1 pine resin | Bowyery |
| hafts ×2 | Bowyery | 1 | 2 logs, 1 pine resin | Smithing |
| fine silver ×2 | Jewelling | 1 | 1 silver ore, 1 coal | Smithing, Tailoring, Jewelling |
| steel bars ×2 | Smithing or Armouring | 2 | 3 iron ore, 2 coal | Smithing, Armouring, Tailoring, Bowyery, Jewelling |
| found horseshoes ×1 | Smithing | 1 | 1 Scrap metal | - |
| holy nails ×1 | Smithing | 2 | 1 Iron | - |
| broken crankshafts ×1 | Smithing | 2 | 1 Iron, 1 Scrap metal | - |
| ghostly horseshoes ×1 | Smithing | 6 | 1 Iron, 1 silver ore | - |
| commemorative coins ×1 | Jewelling | 2 | 1 fine silver | - |
| charcoal water ×1 | Alchemy | 2 | 2 coal, 1 nettles | - |
| hanged man's nooses ×1 | Tailoring | 2 | 3 nettles, 1 leather | - |
Crafters need each other
From level 5, every piece of smithing, armouring, bowyery, jewelling and carpentry, and the tailor's horse tack and noble garments, needs a part that only another craft makes: buy it from a crafter or trade for it. Its share is small - about a tenth of the piece's goods, one part at level 5, up to two at level 6 and three at level 7, more for the great pieces - and it replaces as much of the craft's own goods, so a piece costs what it did. Every one of these parts is made from level 1 or 2 of its craft. The craft window lists the part with the other goods. The game's own anvil takes it from your sack too. The cook, the apothecary and the brewer still work alone.
| Craft | Needs | Made by |
|---|---|---|
| Smithing | leather for a sword, a dagger, a sabre or a shield (the grip, the straps); a haft for an axe, a mace, a war hammer, a flail or a polearm | Tailoring; Bowyery |
| Armouring | padding (the lining) | Tailoring |
| Tailoring | steel for horse tack, belts and spurs (buckles, bits, rings); fine silver for a noble garment (silver thread and buttons); nothing for an ordinary garment | Smithing or Armouring; Jewelling |
| Bowyery | steel for a crossbow, arrows and bolts (the lock, the heads); leather for a bow (the grip) | Smithing or Armouring; Tailoring |
| Jewelling | steel (clasps, pins and settings) | Smithing or Armouring |
| Carpentry | steel (nails and fittings); leather for a carpet or a cushion; nothing for a dish | Smithing or Armouring; Tailoring |
The recipe tables (Every recipe) show each piece's goods as the bench takes them: that part, the rare finds of levels 8 to 10 and the armour's least cost are in (a piece of armour costs at least 15 gr. of goods and fee at level 1, 70 at level 4, 110 at level 5, 300 at level 8 and 600 at level 10: a cheap one takes more of its metal and lining). Horseshoes need no other craft's part. A noble garment is one whose name speaks of rank or finery (noble, courtier, legate, lord, knight, a coat of arms or a crest, brocade, embroidered, ornate...) or one of the dearest pieces of tailoring (level 10); every other hat, hood, coat, gambeson, shoe or glove of level 5 and up needs no other craft's part. A haft is turned by the bowyer from level 1: two logs and some pine resin make two. In the craft window a part of another craft has a blue edge and a rare find a golden one (hover for which).
Rare finds in the high crafts
Every recipe of level 8, 9 or 10 asks one to three rare finds besides its goods - weapons included; never the kitchen, nor a part made only to go into another piece. Level 8 asks one, level 9 two, level 10 two or three:
| Craft | Level 8 | Level 9 | Level 10 |
|---|---|---|---|
| Smithing, armouring | 1 silver nugget | 2 silver nuggets | 2 silver nuggets, 1 meteoric iron |
| Tailoring | 1 river pearl | 1 river pearl, 1 white wolf pelt | 2 river pearls, 1 white wolf pelt |
| Bowyery | 1 yew stave | 2 yew staves | 2 yew staves, 1 royal antler |
| Jewelling | 1 rock crystal | 1 rock crystal, 1 river pearl | 2 rock crystals, 1 river pearl |
| Joinery | 1 oak heartwood | 1 oak heartwood, 1 amber | 2 oak heartwood, 1 amber |
| Alchemy | 1 ancient mandrake | 1 ancient mandrake, 1 rock crystal | 1 ancient mandrake, 1 rock crystal, 1 royal antler |
| Brewing | 1 oak heartwood | 1 amber | 1 amber, 1 oak heartwood |
The finds turn up now and then while the gatherers work - miners and woodcutters at a rich or normal spot, herbalists, fishers on fine work, hunters skinning a stag or a wolf: about one an hour for a steady hand, two for one who works hard. A golden card and a chime tell you; the market buys them dear and never sells them.
