
Getting started
Joining the servers
From a fresh install to standing before your town hall with a name of your own: pick a server, install the mod, pass the gate and make your character.
The servers
The same realm - Kuttenberg, 1403 - at different paces. One account opens them all; each server keeps its own characters.
0 players onlineStrict RP
Serious roleplay by the rules of the age: you stay in character, value your life, and keep out-of-character talk to its own channels.
In the launcher: [EN/US] KCDRoleplay.com - Strict RPplay.kcdroleplay.com:7777
0 players onlineAdventure
International: every language welcome, the game in your own. Lighter roleplay that leans towards the RPG: the road and the sword come first, and every town is open to any faction's claims and sieges. No strict roleplay rules - just fair play.
In the launcher: [ALL] KCDRoleplay.com - Adventureplay-rpg.kcdroleplay.com:7780
0 players onlineCzech & Slovak
Voice roleplay in Czech and Slovak, in the same Kuttenberg, with the same trades, crafts, factions and law.
In the launcher: [CZ/SK] KCDRoleplay.complay-czsk.kcdroleplay.com:7779
0 players onlineRussian
Voice roleplay in Russian. Before your first character, you pass a twelve-question test on its rules.
In the launcher: [RU] KCDRoleplay.complay-ru.kcdroleplay.com:7781
0 players onlinePolish
Strict voice roleplay in Polish, in the same Kuttenberg, with the same trades, crafts, factions and law.
In the launcher: [PL] KCDRoleplay.complay-pl.kcdroleplay.com:7791
0 players onlineItalian
Strict voice roleplay in Italian, in the same Kuttenberg, with the same trades, crafts, factions and law.
In the launcher: [IT] KCDRoleplay.complay-it.kcdroleplay.com:7793
0 players onlineTurkish
Strict voice roleplay in Turkish, in the same Kuttenberg, with the same trades, crafts, factions and law.
In the launcher: [TR] KCDRoleplay.complay-tr.kcdroleplay.com:7795The way in
Ten steps, from the store to your first town.- Before you start
Get Kingdom Come: Deliverance II
You need your own copy of the game, on PC.

- The multiplayer mod
Install KCD:MP
The game has no multiplayer of its own: our servers run on KCD:MP, a free community mod. Download and install it, then always start the game from its launcher.
Mods that change the game are refused when you join. Visual mods are allowed, such as the armour refit (Authentic Armors and Helmets Overhaul).

- In the launcher
Pick a server and join
Press Join on a server above, find it in the launcher's list, or paste its address into Direct connect. Not sure which? Pick Strict RP for serious roleplay, Adventure for a lighter one.

- In the game
The gate: log in or create your account
When you arrive, the gate opens on Log in if the game recognises you, or on Create your account if not - a link switches between the two. A new account needs a username and a password, then an e-mail address - one account an address: an address already used is refused, so log in with that account instead. Create it at the gate on any server, or beforehand on the account site, which then guides you into the game step by step.
One account for every serverThe same KCD Points and perksForgot your password? account.kcdroleplay.com
- A new account, once
The rules and a short test
On Strict RP and the Czech & Slovak, Polish, Italian and Turkish servers, you read the rules - a name that fits the age, staying in character, no metagaming, no powergaming, no deathmatch, valuing your life - then answer ten questions on them, drawn from a bank of forty-five: eight must be right. Every mistake is explained - your answer, the right one and the rule behind it - and a new attempt asks other questions. International Roleplay has no test.
10 questions, 8 to passRussian server: its own 15-question test, before your first characterRead the rules
- Busy evenings
When the realm is full: the queue
Each server holds a set number of players at once. When it is full, you wait at the gate after logging in instead of going to your characters. The queue shows your place, how many are ahead of you, an estimated wait and the time you have waited, and it updates on its own. Each time a player leaves the realm, the next in line goes in. Keep the screen open and you go in when your turn comes. If you drop out of the game, your place in the realm is kept for one minute.
The queue has three lanes. Early Founders go first for 3 months from the day they buy the pack. Early Supporters go second for 1 month. Everyone else follows. Within a lane, it is first come, first served. When the time runs out, a pack holder waits in the regular lane. The queue screen also shows the Discord invite and the store's address on the account site, each with a QR code for your phone. Leave the queue closes the game.
Early Founder: first, 3 monthsEarly Supporter: second, 1 monthThen first come, first served - The character creator
Make your character
Choose A new character, then go through five steps:
- Identity - a first name and a family name that fit the age (each up to three words, such as Anna Maria or von Berg), and an age from 18 to 80.
- Appearance - man or woman, the face, the hair and its colour, the beard and the skin.
- Review - a last look before you go on.
- Origin - one of twelve. It gives you your first clothes and a simple weapon, but no trade or rank (see the twelve).
- Beginning - the town where your story starts. You arrive in front of its town hall with 150 groschen in your purse and 350 with the moneylender. On Strict RP, a Cuman rider begins at the Cumans' camp, which is for Cumans alone.
Up to 2 characters per serverNo famous names, no jokesLater, a bathhouse barber can cut your hair and beard. Every character also gets one free new face:
lookhair and beardrestylea new face, once free
- Your first minutes
Take the tour
A short cinematic introduces the realm to a new character as they arrive: the land, its lordships and towns, who holds what and who is at war (Esc skips it). Then the creator's last choice applies: Begin with the tour (recommended) or skip it. The tour is a quest in the game's journal, First steps in your town. Your compass leads you to the town hall (the trades), the moneylender, the convoy master, the town's auction house where it has one (Suchdol, Raborsch and Maleshov for now), a workshop (the crafts), the stable, a place of work and the tavern, and each one is explained when you get there. At the end, the town clerk gives you 50 groschen, a homemade hunting sword and a training shield - the first time only, and not if you skip the tour.
tutorialtake it again, in a town with a town hallskiptutorialleave it at any time
- When the tour ends
Citizen or wayfarer?
A page shows how the land is ruled - the three Lordships, their Lords and the Crown lands - and asks how you want to live: become a citizen of a town of your choice, or stay a wayfarer for now. See Citizenship.
citizenshipbring the page back
The keys to know
The defaults. You can change them in your settings, on the action wheel.Every key and menu: Keys and menus.
