KCD ROLEPLAYthe wiki of the realm

Property

Rooms at the inn

Every tavern lets rooms: 20 numbered rooms, and the real rooms upstairs that some inns have. A room is a home of your own for less than a house - a bed, a chest, and a door you choose who passes.

  1. Rent one

    Talk to the innkeeper > Rooms (or /rooms at the inn): the rooms show as a row of doors - free, taken, yours. A numbered room costs a deposit of 250 groschen, which keeps it its first week, then about 300 a week; a real room upstairs 500, then about 600. The deposit comes from your purse, else your account. One room a character.

  2. Go in

    A numbered room: the innkeeper's window > Enter my room, or /room at the inn. You go up to a quiet room of your own: nobody outside sees in or walks in, and its doors stay locked - the only way out is to leave it. A real room is a real door of the inn, always locked: it opens as you, or a guest you let in, come up to it.

  3. Inside

    The action wheel > My room: invite someone, put a guest out, open the room's chest, sleep, leave. /sleep is free in your room, as in a house of yours. Leave by the action wheel > My room > Leave the room, or /leaveroom: you are back downstairs before the innkeeper. A disconnection in the room wakes you at the inn.

  4. Guests

    In your room, invite anyone (/roominvite player or the wheel): they accept at the inn, before the innkeeper (/roomaccept), and come up. Anyone at the inn may also ask to come into a room whose renter is in (the innkeeper's window > a taken door > Ask to come in): you let them in or refuse. /roomkick player shows a guest out; when you leave, your guests leave with you. Guests never open your chest.

  5. The chest

    Your room keeps your things: up to 30 kinds of item and 100 loads of your sack's goods. Open it inside the room (the action wheel > My room, or /roomchest): your pack beside it, drag between them. Your room is listed in F2 > My belongings > Houses, with its rent and the way there.

  6. The rent

    Paid each week to the innkeeper of its inn (his window > Pay a week), like an upkeep: /upkeep, F2 and the account site list it, the reminders come, an Early Founder's standing order pays it. A week late, the room is lost.

Who gets the coinThe deposit and the rent go to the tavern's till, less the town's toll. The tavern's owner sets the weekly price of its rooms (/roomprice, or the innkeeper's window) between half and twice the usual; a real room's follows. A rented room keeps the price it was rented at.
Giving it upThe innkeeper's window > Give up the room, or /giveuproom confirm. Nothing is paid back.
What is leftA room lost or given up keeps its things at the innkeeper for a week: talk to him > Rooms > Take them back. After that they are gone.
A fall in the roomYou wake at the infirmary nearest the inn.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.