KCD ROLEPLAYthe wiki of the realm

Property

Houses

Houses are real doors in the world, not a menu. A house for sale has a sign over its door with its price.

Finding oneHouses stand for sale in every town - cottages in the villages from about 1200 groschen, townhouses and burghers' houses in Kuttenberg up to 4400. Turn on "Houses for sale" on the live map to see them all.
VisitingA house for sale stands unlocked: walk in and look around before you buy. Its chests stay shut until it is sold.
BuyingStand at the door and open F2: pay in coin from your purse, or from your account at the moneylender. Up to two houses per character.
Every doorA house locks all the doors of its building - the front door, the back door, the rooms. A door that was missed can be linked: stand at it (within 15 m of the front door) and F2 > Link this door, or /linkdoor; /unlinkdoor takes one off.
The lockF2 at the door locks and unlocks it. While locked, only you and your key holders may enter.
The chestsEvery chest inside the house is yours: you, your key holders and (for a faction's house) its members open them. Anyone else is refused, whether the door is locked or not.
The spare keyLend it to someone beside you, and take it back when the trust runs out.
For your factionOpen a house to your faction: every member then holds a key. Take it back whenever you like.
SellingThe town buys it back for 60% of its price (you are asked to confirm). Empty the strongbox first.
BurglaryA locked door can be picked by a thief (a slow, uncertain job - better with Lockcraft). A thief who gets in has ninety seconds; owners and the Watch may hear of it. The chests stay shut: only their owner (and the spare key) opens them.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.