KCD ROLEPLAYthe wiki of the realm

The law

The Watch and the law

Crime is allowed. So is the Bailiff's Watch, which keeps the king's peace with rope, fine and pillory.

The Watch may
BindBind a suspect's wrists (/restrain) and untie them (/release). The watch binds at once; anyone else may tie someone who accepts (a bounty hunter's catch that gives itself up, a scene played out) - and a rope you agreed to, you may slip yourself with /release.
FineFine someone up to 500 groschen on the spot; they pay or refuse. Fines go to the Watch's coffers.
The pilloryPut a convict in the stocks at a pillory for up to 30 minutes, for the whole realm to hear of.
BountiesPost a wanted notice with a bounty: it shows on every screen. F2 > The realm > Wanted notices (or the bailiff at a pillory) shows the board. Anyone who brings the wanted one bound to a bailiff takes the bounty, paid from the coffers of the faction that posted it; anyone may report a sighting, which marks it for the watch. A bounty is 200 groschen at most (400 on one head), put up by the watch's sergeants and up, and paid on a notice 30 minutes old or more - never to the one who posted it, nor to a member of the wanted one's faction or party. A head is paid for once a day, and a hunter is paid three bounties a day at most; the notices whose price was not paid stay up. The one handed over goes straight into the stocks: 10 minutes for each crime on the board, half an hour at most - no /stuck gets them out, and the court may still try them.
ImpoundImpound a horse left where it should not be.
RecordsLook up anyone's convictions at the bailiff's, or /record First_Last.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.