Work and earning
Contracts
Every town clerk posts two sealed letters a day for anyone who wants the work (a courier earns the trade's experience for each, as for a parcel), and the bailiff pays a price on the brigands camped nearby.
| Contract | What | Pay |
|---|---|---|
| A sealed letter | Carry it within the hour to a named place (a town hall, bank, tavern or stable) more than 700 m from the town. Its sign shows the way, and arriving delivers it. | 10 groschen, plus 1 for every 60 m of distance |
| The bailiff's price | Bring down the brigands camped near the town: the bailiff pays for every one, no contract to take (see Brigands). | a price a head |
The supply runs ("bring 25 ore to the clerk") are no longer offered: a town's needs are its warehouse now, filled by the town commissions and the trade packs. One already held is handed in as before.
You can hold one contract at a time, and each one can be done once a day. Take them from My town's Work tab (F2 > My town, the town clerk) or /contracts; at a town hall, Read the town's contracts beside the clerk opens them too. Contracts also earn renown and influence in the town. The same board shows the bailiff's price on the brigands. The contract you hold appears as a quest in the game's journal.
