KCD ROLEPLAYthe wiki of the realm

Work

Crafts

What the gatherers bring in becomes the game's own goods: blades and tools, potions and bandages, dishes and drink - real items you carry, use, sell to a merchant or put on your own counter.

  1. Gather or buy the materials

    Ore, coal, logs and silver from the woods and mines; herbs, resin and feathers from the meadows and woods; fish from the waters. They go in your sack.

  2. Stand at a bench

    A forge, an apothecary's bench or a tavern's kitchen. F2 > Work > Crafts opens the bench's recipes.

  3. Make it

    Pick a recipe (or make five at once). You stand still a few seconds; a small fee pays for fuel and tools. The item goes in your pack, and the craft's skill grows.

Smithing at a smith's forge (the smithies of Suchdol, the village and Kuttenberg)

LevelMakesNeedsTimeWorth
1Iron2 iron ore, 1 coal + 1 gr.5 s~5 gr.
1Work axe3 iron ore, 2 coal, 2 logs + 2 gr.8 s~25 gr.
2Dagger3 iron ore, 2 coal, 1 logs + 2 gr.8 s~23 gr.
3Blacksmith's kit2 iron ore, 1 coal, 1 pine resin + 3 gr.7 s~50 gr.
4Armourer's kit3 iron ore, 1 coal, 1 pine resin + 3 gr.7 s~57 gr.
3Homemade hunting sword5 iron ore, 3 coal, 2 logs + 4 gr.10 s~50 gr.
5Hunting sword6 iron ore, 4 coal, 2 logs + 6 gr.12 s~82 gr.
6Carpenter's axe6 iron ore, 3 coal, 4 logs + 8 gr.12 s~216 gr.
7Military sword10 iron ore, 6 coal, 2 logs, 1 silver ore + 15 gr.15 s~367 gr.
8Common war hammer12 iron ore, 6 coal, 3 logs + 18 gr.15 s~447 gr.
9Light mace12 iron ore, 8 coal, 2 silver ore + 22 gr.16 s~574 gr.
10Falchion10 iron ore, 8 coal, 3 silver ore + 25 gr.18 s~486 gr.

Alchemy at an apothecary's bench (the apothecaries, or an infirmary)

LevelMakesNeedsTimeWorth
1Bandage ×22 nettles5 s~4 gr.
1Weak Chamomile decoction3 chamomile + 1 gr.7 s~20 gr.
2Weak Marigold decoction2 sage, 1 chamomile + 1 gr.7 s~30 gr.
3Chamomile decoction4 chamomile, 1 sage + 2 gr.8 s~25 gr.
3Weak Bowman's brew2 nettles, 2 sage + 2 gr.8 s~35 gr.
4Soap1 pine resin, 2 chamomile + 1 gr.6 s~20 gr.
4Marigold decoction3 sage, 2 chamomile + 2 gr.9 s~40 gr.
5Weak Artemisia2 sage, 1 belladonna + 3 gr.9 s~35 gr.
5Weak Nighthawk1 belladonna, 2 nettles, 1 owl feathers + 3 gr.9 s~35 gr.
6Strong Marigold Decoction4 sage, 3 chamomile, 1 mandrake root + 4 gr.10 s~50 gr.
7Hair o' the Dog 2 belladonna, 2 sage, 1 pine resin + 4 gr.10 s~45 gr.
8Strong Artemisia3 sage, 2 belladonna, 1 mandrake root + 5 gr.11 s~55 gr.
9Strong Nighthawk2 belladonna, 1 mandrake root, 2 owl feathers + 6 gr.12 s~55 gr.
10Strong Bowman's brew3 nettles, 3 sage, 1 mandrake root + 6 gr.12 s~55 gr.

Cooking at a tavern's kitchen (any tavern)

LevelMakesNeedsTimeWorth
1Cooked perch2 roach + 1 gr.6 s~9 gr.
2Smoked perch2 roach, 1 logs + 1 gr.8 s~7 gr.
3Cooked trout2 carp + 1 gr.7 s~16 gr.
4Beer ×31 sage + 3 gr.8 s~3 gr.
5Smoked trout2 carp, 1 logs + 2 gr.9 s~12 gr.
6Cooked crayfish2 eel + 2 gr.9 s~20 gr.
7Mead ×22 chamomile + 4 gr.9 s~8 gr.
8Cooked blue crayfish2 pike + 3 gr.10 s~33 gr.
9Troskowitz beer ×32 sage + 4 gr.10 s~6 gr.

Mending your gear

Worn gear is mended with the game's own repair kits, used from your pack: the Blacksmith's kit for weapons and the Armourer's kit for armour (the smiths sell them, and the forge makes them), the Tailor's kit for clothes and the Cobbler's kit for boots (the tailors sell them).

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.