Work
Crafts
What the gatherers bring in becomes the game's own goods: blades and tools, potions and bandages, dishes and drink - real items you carry, use, sell to a merchant or put on your own counter.
- Gather or buy the materials
Ore, coal, logs and silver from the woods and mines; herbs, resin and feathers from the meadows and woods; fish from the waters. They go in your sack.
- Stand at a bench
A forge, an apothecary's bench or a tavern's kitchen. F2 > Work > Crafts opens the bench's recipes.
- Make it
Pick a recipe (or make five at once). You stand still a few seconds; a small fee pays for fuel and tools. The item goes in your pack, and the craft's skill grows.
Smithing at a smith's forge (the smithies of Suchdol, the village and Kuttenberg)
| Level | Makes | Needs | Time | Worth |
|---|---|---|---|---|
| 1 | Iron | 2 iron ore, 1 coal + 1 gr. | 5 s | ~5 gr. |
| 1 | Work axe | 3 iron ore, 2 coal, 2 logs + 2 gr. | 8 s | ~25 gr. |
| 2 | Dagger | 3 iron ore, 2 coal, 1 logs + 2 gr. | 8 s | ~23 gr. |
| 3 | Blacksmith's kit | 2 iron ore, 1 coal, 1 pine resin + 3 gr. | 7 s | ~50 gr. |
| 4 | Armourer's kit | 3 iron ore, 1 coal, 1 pine resin + 3 gr. | 7 s | ~57 gr. |
| 3 | Homemade hunting sword | 5 iron ore, 3 coal, 2 logs + 4 gr. | 10 s | ~50 gr. |
| 5 | Hunting sword | 6 iron ore, 4 coal, 2 logs + 6 gr. | 12 s | ~82 gr. |
| 6 | Carpenter's axe | 6 iron ore, 3 coal, 4 logs + 8 gr. | 12 s | ~216 gr. |
| 7 | Military sword | 10 iron ore, 6 coal, 2 logs, 1 silver ore + 15 gr. | 15 s | ~367 gr. |
| 8 | Common war hammer | 12 iron ore, 6 coal, 3 logs + 18 gr. | 15 s | ~447 gr. |
| 9 | Light mace | 12 iron ore, 8 coal, 2 silver ore + 22 gr. | 16 s | ~574 gr. |
| 10 | Falchion | 10 iron ore, 8 coal, 3 silver ore + 25 gr. | 18 s | ~486 gr. |
Alchemy at an apothecary's bench (the apothecaries, or an infirmary)
| Level | Makes | Needs | Time | Worth |
|---|---|---|---|---|
| 1 | Bandage ×2 | 2 nettles | 5 s | ~4 gr. |
| 1 | Weak Chamomile decoction | 3 chamomile + 1 gr. | 7 s | ~20 gr. |
| 2 | Weak Marigold decoction | 2 sage, 1 chamomile + 1 gr. | 7 s | ~30 gr. |
| 3 | Chamomile decoction | 4 chamomile, 1 sage + 2 gr. | 8 s | ~25 gr. |
| 3 | Weak Bowman's brew | 2 nettles, 2 sage + 2 gr. | 8 s | ~35 gr. |
| 4 | Soap | 1 pine resin, 2 chamomile + 1 gr. | 6 s | ~20 gr. |
| 4 | Marigold decoction | 3 sage, 2 chamomile + 2 gr. | 9 s | ~40 gr. |
| 5 | Weak Artemisia | 2 sage, 1 belladonna + 3 gr. | 9 s | ~35 gr. |
| 5 | Weak Nighthawk | 1 belladonna, 2 nettles, 1 owl feathers + 3 gr. | 9 s | ~35 gr. |
| 6 | Strong Marigold Decoction | 4 sage, 3 chamomile, 1 mandrake root + 4 gr. | 10 s | ~50 gr. |
| 7 | Hair o' the Dog | 2 belladonna, 2 sage, 1 pine resin + 4 gr. | 10 s | ~45 gr. |
| 8 | Strong Artemisia | 3 sage, 2 belladonna, 1 mandrake root + 5 gr. | 11 s | ~55 gr. |
| 9 | Strong Nighthawk | 2 belladonna, 1 mandrake root, 2 owl feathers + 6 gr. | 12 s | ~55 gr. |
| 10 | Strong Bowman's brew | 3 nettles, 3 sage, 1 mandrake root + 6 gr. | 12 s | ~55 gr. |
Cooking at a tavern's kitchen (any tavern)
| Level | Makes | Needs | Time | Worth |
|---|---|---|---|---|
| 1 | Cooked perch | 2 roach + 1 gr. | 6 s | ~9 gr. |
| 2 | Smoked perch | 2 roach, 1 logs + 1 gr. | 8 s | ~7 gr. |
| 3 | Cooked trout | 2 carp + 1 gr. | 7 s | ~16 gr. |
| 4 | Beer ×3 | 1 sage + 3 gr. | 8 s | ~3 gr. |
| 5 | Smoked trout | 2 carp, 1 logs + 2 gr. | 9 s | ~12 gr. |
| 6 | Cooked crayfish | 2 eel + 2 gr. | 9 s | ~20 gr. |
| 7 | Mead ×2 | 2 chamomile + 4 gr. | 9 s | ~8 gr. |
| 8 | Cooked blue crayfish | 2 pike + 3 gr. | 10 s | ~33 gr. |
| 9 | Troskowitz beer ×3 | 2 sage + 4 gr. | 10 s | ~6 gr. |
Mending your gear
Worn gear is mended with the game's own repair kits, used from your pack: the Blacksmith's kit for weapons and the Armourer's kit for armour (the smiths sell them, and the forge makes them), the Tailor's kit for clothes and the Cobbler's kit for boots (the tailors sell them).
