KCD ROLEPLAYthe wiki of the realm

Work and earning

Perks of the trades

Every trade unlocks named perks as you level up. Each one is announced when you reach it and ticked off in F2 > Work > My trade and skills > My trades.

Woodcutter

LevelPerkWhat it gives
2Steady swingyou work a second faster
4Eye for resinresin and feathers turn up 30% more often (50% from level 8)
5Rich yielda load can count double (25%) or triple (15%), and doubles grow more likely at every level after (before level 5: 10% double)
7Known at the marketyour logs and resin sell for 15% more
10Master of the tradea load counts double 75% of the time and triple the other 25%

Miner

LevelPerkWhat it gives
2Strong backyou work a second faster
4Silver sensesilver ore turns up 30% more often (50% from level 8)
5Rich yielda load can count double (35%) or triple (15%), and doubles grow more likely at every level after (25% double at level 4, 10% before)
7Known at the marketyour ore, coal and silver sell for 15% more
10Master of the tradea load counts double 75% of the time and triple the other 25%

Herbalist

LevelPerkWhat it gives
2Quick fingersyou work a second faster
4Mandrake lorebelladonna and mandrake turn up 30% more often (50% from level 8)
5Rich yielda load can count double (25%) or triple (15%), and doubles grow more likely at every level after (before level 5: 10% double)
7Known at the marketyour herbs sell for 15% more
10Master of the tradea load counts double 75% of the time and triple the other 25%

Fisher

LevelPerkWhat it gives
2Patient lineyou work a second faster
4Pike loreeels and pike bite 30% more often (50% from level 8), and no more old boots
5Rich yielda load can count double (25%) or triple (15%), and doubles grow more likely at every level after (before level 5: 10% double)
7Known at the marketyour fish sell for 15% more
10Master of the tradea load counts double 75% of the time and triple the other 25%

Hunter

LevelPerkWhat it gives
2Clean cutyou butcher a carcass two seconds faster
4Trophy hunterantlers and tusks turn up 30% more often (50% from level 8)
5Better cutsa second hide 60% of the time, up to every time at level 10
7Known at the marketyour meat, hides and trophies sell for 15% more
10The king's huntsmanyour licence is free, and one carcass in four gives twice the trophies

Courier

LevelPerkWhat it gives
2Knows the roadshalf again as long to earn the tip for a quick delivery
4Sealed lettersdeliveries pay 15% more
6Express riderthe tip for a quick delivery is half as big again
8Trusted courierdeliveries pay 30% more
10The burgrave's courierdeliveries pay 50% more

Coachman

LevelPerkWhat it gives
3Known on the roadsthe town adds 10% to every fare
5Sure handthe town adds 20% to every fare
7Coach of notethe town adds 30% to every fare
10The burghers' coachmanthe town adds 50% to every fare

Night watchman

LevelPerkWhat it gives
3Sharp eyesrounds pay 20% more
5Lantern-bearerrounds pay 40% more
8Veteran of the nightrounds pay 70% more
10Captain of the nightrounds pay twice as much

Farmer

LevelPerkWhat it gives
2Sure handyou work a second faster
4Green thumbancient seeds turn up twice as often in your harvests
5Rich soilyour harvests grow with you: 5% more for every level above the first (20% at level 5)
7Known at the marketyour crops sell for 15% more
10Master of the trade45% more at every harvest

Gathering yield by level

For the woodcutter, miner, herbalist and fisher, the chance that a load counts double or triple:

LevelDoubleTriple
1 - 410%-
525%15%
635%15%
750%15%
865%15%
980%15%
1075%25%

The miner climbs faster: double 10% up to level 3, then 25% at level 4, 35% at 5, 40% at 6 and 50% at 7 (triple as above from level 5); from level 8 as the other trades.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.