Every trade unlocks named perks as you level up. Each one is announced when you reach it and ticked off in F2 > Work > My trade and skills > My trades.
Woodcutter
Level
Perk
What it gives
2
Steady swing
you work a second faster
4
Eye for resin
resin and feathers turn up 30% more often (50% from level 8)
5
Rich yield
a load can count double (25%) or triple (15%), and doubles grow more likely at every level after (before level 5: 10% double)
7
Known at the market
your logs and resin sell for 15% more
10
Master of the trade
a load counts double 75% of the time and triple the other 25%
Miner
Level
Perk
What it gives
2
Strong back
you work a second faster
4
Silver sense
silver ore turns up 30% more often (50% from level 8)
5
Rich yield
a load can count double (35%) or triple (15%), and doubles grow more likely at every level after (25% double at level 4, 10% before)
7
Known at the market
your ore, coal and silver sell for 15% more
10
Master of the trade
a load counts double 75% of the time and triple the other 25%
Herbalist
Level
Perk
What it gives
2
Quick fingers
you work a second faster
4
Mandrake lore
belladonna and mandrake turn up 30% more often (50% from level 8)
5
Rich yield
a load can count double (25%) or triple (15%), and doubles grow more likely at every level after (before level 5: 10% double)
7
Known at the market
your herbs sell for 15% more
10
Master of the trade
a load counts double 75% of the time and triple the other 25%
Fisher
Level
Perk
What it gives
2
Patient line
you work a second faster
4
Pike lore
eels and pike bite 30% more often (50% from level 8), and no more old boots
5
Rich yield
a load can count double (25%) or triple (15%), and doubles grow more likely at every level after (before level 5: 10% double)
7
Known at the market
your fish sell for 15% more
10
Master of the trade
a load counts double 75% of the time and triple the other 25%
Hunter
Level
Perk
What it gives
2
Clean cut
you butcher a carcass two seconds faster
4
Trophy hunter
antlers and tusks turn up 30% more often (50% from level 8)
5
Better cuts
a second hide 60% of the time, up to every time at level 10
7
Known at the market
your meat, hides and trophies sell for 15% more
10
The king's huntsman
your licence is free, and one carcass in four gives twice the trophies
Courier
Level
Perk
What it gives
2
Knows the roads
half again as long to earn the tip for a quick delivery
4
Sealed letters
deliveries pay 15% more
6
Express rider
the tip for a quick delivery is half as big again
8
Trusted courier
deliveries pay 30% more
10
The burgrave's courier
deliveries pay 50% more
Coachman
Level
Perk
What it gives
3
Known on the roads
the town adds 10% to every fare
5
Sure hand
the town adds 20% to every fare
7
Coach of note
the town adds 30% to every fare
10
The burghers' coachman
the town adds 50% to every fare
Night watchman
Level
Perk
What it gives
3
Sharp eyes
rounds pay 20% more
5
Lantern-bearer
rounds pay 40% more
8
Veteran of the night
rounds pay 70% more
10
Captain of the night
rounds pay twice as much
Farmer
Level
Perk
What it gives
2
Sure hand
you work a second faster
4
Green thumb
ancient seeds turn up twice as often in your harvests
5
Rich soil
your harvests grow with you: 5% more for every level above the first (20% at level 5)
7
Known at the market
your crops sell for 15% more
10
Master of the trade
45% more at every harvest
Gathering yield by level
For the woodcutter, miner, herbalist and fisher, the chance that a load counts double or triple:
Level
Double
Triple
1 - 4
10%
-
5
25%
15%
6
35%
15%
7
50%
15%
8
65%
15%
9
80%
15%
10
75%
25%
The miner climbs faster: double 10% up to level 3, then 25% at level 4, 35% at 5, 40% at 6 and 50% at 7 (triple as above from level 5); from level 8 as the other trades.
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