Owning
Upkeep
What you own costs money to keep. Each week, a house costs 12% of its price, a shop or a tavern 8%, a horse, a cart or a wagon 5%, and a town a fifth (20%).
- The first week
comes with the purchase. After that, the upkeep is due every seven days.
- Where to pay
A house, a shop, a tavern, a town or a farmer's animal yard: at any town hall in the realm (talk to the town clerk > Upkeep). A horse: at any stable master or town clerk. A cart or a wagon: at any cartwright, stable master or town clerk. Your warehouse in a town: at its Warehouse Manager or any town hall.
/upkeep(or F2) lists what you owe, and your reminders name the nearest town hall of the property's own town. - Paying ahead
You may pay up to four weeks ahead, one week at a time. The coin comes from your purse, or else your account at the moneylender. A faction's property and towns are paid from its coffers by the ranks that have the right.
- Early Founders and Supporters
An Early Founder pays half the upkeep of all they own for three months, an Early Supporter a quarter less for a month. F2 > My belongings > Upkeep shows it plainly: a gold seal with the discount, and each week's full price struck through beside what you pay. The account site's Property page does the same. A faction's own house or business takes the discount of the faction's master.
- Standing order
An Early Founder's upkeep pays itself a day before it falls due, from the account or the purse (
/autoupkeepturns it off and on). A founder whose rank pays the faction's upkeep carries the faction's property in it too, paid from its coffers. What a standing order pays sends no call to pay, only when it will be taken; if the money is short, it tries again every hour. - Late
A missed week of a house, a shop, a tavern or a property is still owed: each payment starts where the last one ended, so you pay the missed week first, then the current one. A horse, a cart or a warehouse simply starts a new week when paid. You are told at the purchase, at login, every hour once a payment is due within two days, and every quarter of an hour once it is late. F2 and the account site show it too.
- Unpaid
A week after the due date (two weeks in a town whose court sits), the town takes the property back: a house or a shop goes up for sale again (what was inside stays with it), and a town is freed. A letter tells you. A horse or a cart is never taken: while its upkeep is owed, it stays at the stable and cannot be brought out, whistled for or driven. Pay what you owe and you can use it again.
| What | Price | Upkeep a week |
|---|---|---|
| A cottage | from 17 500 gr. | from 2 100 gr. |
| The dearest houses | up to 25 000 gr. | up to 3 000 gr. |
| A shop | 7 500 gr. | 600 gr. |
| A tavern | 25 000 gr. | 2 000 gr. |
| The old nag | 450 gr. | 25 gr. |
| A destrier | 20 000 gr. | 1 000 gr. |
| A two-wheeled cart | 6 000 gr. | 300 gr. |
| A covered wagon | 20 000 gr. | 1 000 gr. |
| Kuttenberg (a faction's town) | 7 500 gr. | 1 500 gr., from the coffers |
| A farmer's animal yard | 400 gr. | 100 gr. |
| Your warehouse in a town (the Warehouse Manager) | 1 000 gr. to open | 100 gr. |
