KCD ROLEPLAYthe wiki of the realm

Owning

Upkeep

What you own costs money to keep. Each week, a house costs 12% of its price, a shop or a tavern 8%, a horse, a cart or a wagon 5%, and a town a fifth (20%).

  1. The first week

    comes with the purchase. After that, the upkeep is due every seven days.

  2. Where to pay

    A house, a shop, a tavern, a town or a farmer's animal yard: at any town hall in the realm (talk to the town clerk > Upkeep). A horse: at any stable master or town clerk. A cart or a wagon: at any cartwright, stable master or town clerk. Your warehouse in a town: at its Warehouse Manager or any town hall. /upkeep (or F2) lists what you owe, and your reminders name the nearest town hall of the property's own town.

  3. Paying ahead

    You may pay up to four weeks ahead, one week at a time. The coin comes from your purse, or else your account at the moneylender. A faction's property and towns are paid from its coffers by the ranks that have the right.

  4. Early Founders and Supporters

    An Early Founder pays half the upkeep of all they own for three months, an Early Supporter a quarter less for a month. F2 > My belongings > Upkeep shows it plainly: a gold seal with the discount, and each week's full price struck through beside what you pay. The account site's Property page does the same. A faction's own house or business takes the discount of the faction's master.

  5. Standing order

    An Early Founder's upkeep pays itself a day before it falls due, from the account or the purse (/autoupkeep turns it off and on). A founder whose rank pays the faction's upkeep carries the faction's property in it too, paid from its coffers. What a standing order pays sends no call to pay, only when it will be taken; if the money is short, it tries again every hour.

  6. Late

    A missed week of a house, a shop, a tavern or a property is still owed: each payment starts where the last one ended, so you pay the missed week first, then the current one. A horse, a cart or a warehouse simply starts a new week when paid. You are told at the purchase, at login, every hour once a payment is due within two days, and every quarter of an hour once it is late. F2 and the account site show it too.

  7. Unpaid

    A week after the due date (two weeks in a town whose court sits), the town takes the property back: a house or a shop goes up for sale again (what was inside stays with it), and a town is freed. A letter tells you. A horse or a cart is never taken: while its upkeep is owed, it stays at the stable and cannot be brought out, whistled for or driven. Pay what you owe and you can use it again.

WhatPriceUpkeep a week
A cottagefrom 17 500 gr.from 2 100 gr.
The dearest housesup to 25 000 gr.up to 3 000 gr.
A shop7 500 gr.600 gr.
A tavern25 000 gr.2 000 gr.
The old nag450 gr.25 gr.
A destrier20 000 gr.1 000 gr.
A two-wheeled cart6 000 gr.300 gr.
A covered wagon20 000 gr.1 000 gr.
Kuttenberg (a faction's town)7 500 gr.1 500 gr., from the coffers
A farmer's animal yard400 gr.100 gr.
Your warehouse in a town (the Warehouse Manager)1 000 gr. to open100 gr.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.