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Citizenship

Every town keeps a register of its citizens. Only citizens may buy a house in their town - and the higher they rise, the less upkeep they pay on what they own there.

Citizen or wayfarer

When a newcomer finishes the tour of their first town, a page opens to choose a life in the land. On the left, a map of the land: the three Lordships - Raborsch, Suchdol and Maleshov - each with its castle and its Lord, then the Crown lands (Kuttenberg, held ward by ward, and the crown's villages) and the towns outside the lordships. On the right, who answers to whom:

  • the Lord rules the lordship from its castle;
  • the holder - the faction that holds a town - takes its toll and names its head;
  • the town's court - a Bailiff at its head, a Castellan, Stewards, a Treasurer, a Reeve, a Captain of the Watch and his Watchmen - sells the town's houses, sets their upkeep, keeps the peace and judges;
  • the citizens, the town's own people, rise in rank through what they do for it.
CitizenWayfarer
RankSettler to Patrician, earned by what you do for the townnone
Upkeeplower on your houses, businesses and Warehouse Manager storage in the town, down to half at the top rankthe full upkeep
Housesyou may buy a house in your town (only its citizens may)none
A saythe town's court answers your requests, and its message greets you when you arrivenone
The roadsfree to travel and work anywherefree to travel and work anywhere

Become a citizen lists every town you may join: the one you stand in first, then the towns of each lordship. Pick one to see everything about it: its lordship and Lord, the faction that holds it, its head and the officers of its court (or a note that the clerk sells its houses where no court sits; for Kuttenberg, its wards, its Council and its Guard), its citizens and how many were active this week, its houses for sale and its message. Choose it, and a letter of registration asks you to confirm your name, the town, your first rank and the fee. If you stand before that town's clerk, you seal it there and then. If you are elsewhere, a marker shows you the way to its town hall, and the page opens again when you get there, ready to seal.

Stay a wayfarer leaves you free on the roads, sworn to no town: you can still work and trade everywhere, but you cannot buy a house and you pay the full upkeep. You can change your mind at any time: /citizenship, F2 > My town (its town tab), or a town hall's clerk.

  1. Register

    Choose your town on the page above, or talk to the clerk at a town hall > Citizenship of the town. Registering costs 20 groschen. You are a citizen of one town at a time: moving to another town starts you again at the bottom.

  2. Rise

    Everything you do for the town raises your standing there: your trade in the town and in the woods, mines and ponds around it, what you sell at its market, its work orders and craft orders, its contracts, the war bands and brigands you fight off, the convoys and passengers you bring, the upkeep you pay there - and a little for every minute you spend in it (up to 120 a day). A crime in the town costs you three times what the same good deed would earn.

  3. Keep it

    A town forgets the idle. A week (Monday to Monday, UTC) in which you earn less than 200 standing costs you a rank. Two idle weeks cost two ranks.

RankStandingUpkeep of your houses, businesses and storage in the town
1. Settleron registering-
2. Resident600-5%
3. Householder1,800-10%
4. Burgher4,000-20%
5. Notable8,000-30%
6. Alderman14,000-40%
7. Patrician24,000-50%

The citizenship paper

Sealing your citizenship gives you a citizenship paper: your name, your town and its lordship, your rank, the day it was written and its number. It is valid for a month. It sits in your pack (B, Books & papers), where you can read it and show it to those around - everyone within 8 m sees whose paper it is, the town and whether it is valid, expired or void. It can be handed over, traded, stored or dropped like any document. A paper is proof, not citizenship: whoever holds someone else's paper is no citizen of anything, and it still names the person it was written for - so a lost or borrowed paper may serve a scam, until someone looks closely.

A new citizenship voids every paper written before it, wherever it is - the clerk takes back the one you carry - and leaving the register voids it too. At your own town's town hall, the clerk (or F2 > My town, the citizenship card) writes you a new paper: a month on from the end of the current one while it still runs, for 20 groschen, or from today and free once it has run out.

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.