Work
Gathering and the market
Woodcutters, miners, herbalists and fishers work at the places of their trade and sell to a market trader.
- Go to the place
A woodland has a forester, a mine an overseer, a meadow a herb-woman, a fishing spot an old fisherman. F2 > Work > My trade and skills > What do I do now shows the way to the nearest.
- Work
Talk to the keeper, or F2 > Work here. You stand still for a few seconds (faster as you level) and a load goes into your sack. Each place gives a dozen loads, then rests ten minutes.
- Carry
Your sack holds 40 loads, more with the Toil skill, and 80 more with a horse of yours nearby.
- Sell
Talk to a market trader (Suchdol, Kuttenberg, Miskowitz, Grund, Pschitoky, Bylany, Raborsch, Sigismund's camp...).
Buying at the market
A market also sells its goods, for the crafts: talk to the trader > Buy goods. A load costs its market price and a third more, and each load bought makes the next a little dearer. Crafters without the time to gather buy their ore, coal and herbs here.
What each trade finds
| Trade | Good | How often | Base price |
|---|---|---|---|
| Woodcutter | logs | 88% | 4 gr. |
| Woodcutter | pine resin | 10% | 6 gr. |
| Woodcutter | owl feathers | 2% | 14 gr. |
| Miner | iron ore | 68% | 5 gr. |
| Miner | coal | 28% | 3 gr. |
| Miner | silver ore | 4% | 40 gr. |
| Herbalist | nettles | 34% | 2 gr. |
| Herbalist | sage | 26% | 3 gr. |
| Herbalist | chamomile | 25% | 3 gr. |
| Herbalist | belladonna | 12% | 7 gr. |
| Herbalist | mandrake root | 3% | 24 gr. |
| Fisher | roach | 40% | 2 gr. |
| Fisher | carp | 28% | 5 gr. |
| Fisher | eel | 12% | 7 gr. |
| Fisher | pike | 14% | 9 gr. |
| Fisher | an old boot | 6% | worthless |
A market that breathes
Every load sold lowers its price a little, and time brings it back. Each hour the merchants want one good above all, at +30% (/market). For fishers, one spot bites twice as well each hour (/hotspot). In a town held by a faction, 5% of the sale goes to its holder as a toll.
