Work
Town works
Every town has one work under way. Bring it the gatherers' goods, and the whole town gains for a week.
| Work | Needs | Boon for a week |
|---|---|---|
| Mend the bridge | 160 logs, 40 iron ore, 12 resin | work in the town pays 10% more |
| Strengthen the walls | 90 iron ore, 60 coal, 80 logs | the holder's toll +3% |
| Fill the granary | 40 carp, 70 roach, 30 sage, 30 chamomile | the market pays 10% more |
| Stock the infirmary | 90 nettles, 40 chamomile, 12 belladonna, 3 mandrake | upkeep in the town a sixth lighter |
| Raise a wayside chapel | 90 logs, 20 resin, 5 silver ore, 6 owl feathers | the market pays 10% more |
| Fire the town forge | 100 coal, 80 iron ore | work in the town pays 10% more |
Give at the town clerk (or the market where there is no town hall): F2 > Work > Town works, or /works. The town pays 60% of the market price for every load, and you gain renown and influence. When the work is done the realm hears of it; after its week the next work begins.
