KCD ROLEPLAYthe wiki of the realm

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Kuttenberg and Trosky

The realm spans two lands of the game - Kuttenberg and Trosky - with Sedletz Monastery besides, on every server. A coach takes you between them.

The lands

LandWhat is there
KuttenbergThe silver city and its country: the Lordships of Raborsch, Suchdol and Maleshov, the Crown lands of Kuttenberg and Old Kutna. See Towns and places.
TroskyThe land under Trosky Castle: Trosky, Troskowitz, Tachov, Zhelejov, Semine, Nebakov, Nebakov Mill, Vidlak's Pond, Semine Mill, Slatego, Nomad Camp. Its lordships: Lordship of Trosky, Lordship of Semine, Lordship of Nebakov, each with its towns and courts as in Kuttenberg.
Sedletz MonasteryThe great abbey beside Kuttenberg, a place of its own entered by its gate.

All three run on the same server: one address, one account, one list of players. Your character stands in one land at a time and changes land by the coach (or the monastery's gate).

The coach

  1. Find the coachman

    In Kuttenberg he waits at the end of the road out of the land in the north-west, beyond Raborsch. In Trosky there are four, at its roads' ends; the first, by Nebakov, is where every traveller from Kuttenberg is set down. Walk within 30 m of a coachman and the coach's page opens, or speak to him (E).

  2. Board

    The coach is free. Choose to travel, then stand still for 10 seconds beside the coach, out of a fight, with your weapon put away. A step away, a hit, a fight, a drawn weapon, climbing on a horse or a seat, a rope or a fall calls it off - nobody escapes a fight by coach.

  3. Arrive

    Your game loads the other land and you stand by its coachman. Your horse, if it came along, is parked beside you: whistle for it.

What goes with you, what stays

Goes with youStays in its land
Your purse and your pack, your bank account, your faction and rank, your citizenship, renown, skills and tradesYour houses, businesses and rooms (their upkeep can still be paid from afar), court seats and territories
Your own horse, if it stands within 20 m of you with nobody in the saddle (get down first)A land's wanted notices, contracts, commissions, treasure maps and convoys

The coach refuses you while you are jailed, tied or held, wounded or in a fight or a duel; mounted or in a cart's seat; carrying someone, being carried or senseless; with a cart out (park it first), a trade pack, a contract or a commission of this land, a convoy on the road or a treasure map of this land; while a wanted notice stands against you in this land; or just after a robbery (a robber and their accomplices stay on their character a while). The coach's page says why.

Sedletz Monastery

A porter stands at the monastery's gate outside Kuttenberg: walk within 15 m of him or speak to him to go in. It is free and takes the same 10 seconds still, with the same refusals, and your horse stays outside. Inside, the porter at the gate takes you back out, set down in front of it.

Horses and carts across the lands

Your horse on the tripYour own horse travels with you if it stands within 20 m with nobody in the saddle: it is parked beside the coachman when you arrive. Whistle for it.
Every horse, every landA horse or a cart you left on the other land is not lost: bring it out at the stable or the cartwright's, or whistle for your horse, and it comes to you here - unless someone who may use it is in play on its land and has it there.

One server of people

The players on the other land are with you: private messages, your faction's chat and member list and the TAB list reach them. A player on another land is listed with the number they go by there (1003, 2003 ...): use it for a PM like any player's id. A party holds on one land only. Daily limits, chat mutes and bans count on every land.

A character's land

A character belongs to the land it stands in. Log out in Trosky (or in the monastery) and you come back there. A new character can be made for Trosky in the creator: it starts at Trosky's first coachman, by Nebakov.

Each land's own

Each land's ownShared by both
Towns, lordships and their courts, territories and siegesYour bank account and purse
Houses, businesses, rooms and the auction housesYour faction, its members and its chat
Wanted notices and the watch's lawYour citizenship, renown, skills and trades
Merchants, contracts, commissions and treasure mapsYour horses and carts (brought from the other land)

KCD Roleplay is a community server for Kingdom Come: Deliverance II, played through KCD:MP. It is not affiliated with or endorsed by Warhorse Studios, Deep Silver or PLAION. This wiki is written from the server's own code, so what it says is what the realm does.